Hello...
i have a problem... i'm starting with new and Clear Custom Story!
i want to make "memenot"if the player pick ups a Note
name of the note (with callback) = note
so everything if i play and pickup the note... memento is EMPTY.... only- ...
note thing in LANG file is
<Entry Name="Quest_note_Text">Test</Entry>
and the HPS is
void note(string &in asEntity, string &in type)
{
AddQuest("note", "pickupnote");
}
Please can someone help me ?
Replace pickupnote in your script with just note.
The first string is the internal name, and the second string is the entry name.
i already did it! it doesn't work
Can you show me your whole lang file?
<LANGUAGE>
<CATEGORY Name="CustomStoryMain">
<Entry Name="Description">.</Entry>
</CATEGORY>
<CATEGORY Name="Inventory">
<Entry Name="ItemDesc_sleutel">Sleutel om naar buiten te gaan!</Entry>
<Entry Name="ItemName_sleutel">Sleutel</Entry>
</CATEGORY>
<Entry Name="Quest_note_Text">Test</Entry>
<CATEGORY Name="Journal">
<Entry Name="Note_note_Name">(test)</Entry>
<Entry Name="Note_note_Text">(test)</Entry>
</CATEGORY>
</LANGUAGE>
something like this...
You must move the Quest entry down so that it's inside the Journal category.
PHP Code:
<CATEGORY Name="Journal">
<Entry Name="Quest_note_Text">Test</Entry>
<Entry Name="Note_note_Name">(test)</Entry>
<Entry Name="Note_note_Text">(test)</Entry>
</CATEGORY>
(06-17-2014, 02:02 PM)Amnesiaplayer Wrote: [ -> ]<LANGUAGE>
<CATEGORY Name="CustomStoryMain">
<Entry Name="Description">.</Entry>
</CATEGORY>
<CATEGORY Name="Inventory">
<Entry Name="ItemDesc_sleutel">Sleutel om naar buiten te gaan!</Entry>
<Entry Name="ItemName_sleutel">Sleutel</Entry>
</CATEGORY>
<Entry Name="Quest_note_Text">Test</Entry>
<CATEGORY Name="Journal">
<Entry Name="Note_note_Name">(test)</Entry>
<Entry Name="Note_note_Text">(test)</Entry>
</CATEGORY>
</LANGUAGE>
something like this...
Where's the memento quest entries?
Thanks! it worked!!
Where's the memento quest entries?
[/quote]
it works already