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Full Version: Changing the Skin of Amnesia Monsters: Can it be done?
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Hey guys! Trying to get my motivation back to it's peak and finally get this god-forsaken custom story done! So here is one of the many questions that I need to ask after fiddling around for a bit.

I've been trying to give a new look for some of the Amnesia monsters so that I can avoid making the experience feel too recycled. Along with new sounds, I'm giving it some new textures too. I recently made use of paint.NET to alter the saturation and pigments of the Grunt's skin for example in order to make it look more bloody and fleshy.

[attachment=4520]

I've applied the new textures on the Model Editor, and even though it aesthetically works on the editor, when I ran it on test, it transverses back to it's standard texture mode.

[attachment=4521]

I'm dreading the thought to having to go all the way back to it's roots and use blender in order to apply the new textures in a more proper fashion if that's what this software requires me to do.

I'm trying to work with this on other entities too. Like the mask from AMFP. But I'm having the same problem; returns to it's regular textures when the entity runs in game. Blah.

[attachment=4522]

So any of you guys this there's a way to make this magic happen? If so, what should be my courses of action? If blender does happen to be involved, I'll be sure to look up some video tutorials of some kinds that would help me.
You can't just apply the texture in the Model Editor. You have to apply everything in a 3d modelling program (Blender/Maya/3DS Max) and then import it to Amnesia for Amnesia-stuff.
Open the .dae model file to the grunt in a text editor. Search up ".dds" (that should be all it takes to find the texture file), then replace the name with your new texture. The mapping should stay the same.

After that, you might also need to create a new .mat file for it. Try opening the new monster in the Model Viewer, and if the .mat file is not present, it should generate it for you. After that you can edit it with the Material Editor to be like the original.

I haven't tried this with monsters myself, but I think it should work. Give it a try, will ya?
(06-20-2014, 02:00 AM)Harry Potter Wrote: [ -> ]You can't just apply the texture in the Model Editor. You have to apply everything in a 3d modelling program (Blender/Maya/3DS Max) and then import it to Amnesia for Amnesia-stuff.

NOT totally true here..
I did it with paint.Tongue
Just COPY the entire folder of the monster.
Then easely add the texture format(s)
I have done that with some other monsters ( could been seen in Mental Memorial - The Monsters from Tenebris Lake. )
And also the GIRL from another story i cant remember the name Phobia something.. ( can been seen in Premonition )
Change the dds. if was this for me ( stalker.dds )
---
It wont be very easy because the monsters have 2 sizes LEFT and RIGHT..
Just play around what you have.
(06-20-2014, 12:15 PM)DnALANGE Wrote: [ -> ]NOT totally true here..
I did it with paint.Tongue
Just COPY the entire folder of the monster.
Then easely add the texture format(s)
I have done that with some other monsters ( could been seen in Mental Memorial - The Monsters from Tenebris Lake. )
And also the GIRL from another story i cant remember the name Phobia something.. ( can been seen in Premonition )
Change the dds. if was this for me ( stalker.dds )
---
It wont be very easy because the monsters have 2 sizes LEFT and RIGHT..
Just play around what you have.
(06-20-2014, 02:45 AM)Mudbill Wrote: [ -> ]Open the .dae model file to the grunt in a text editor. Search up ".dds" (that should be all it takes to find the texture file), then replace the name with your new texture. The mapping should stay the same.

After that, you might also need to create a new .mat file for it. Try opening the new monster in the Model Viewer, and if the .mat file is not present, it should generate it for you. After that you can edit it with the Material Editor to be like the original.

I haven't tried this with monsters myself, but I think it should work. Give it a try, will ya?

Guess I have 2 new ways to re-texture a monster.
Not sure if still necessary but may I guide you to this guide?
Thankfully I was able to make up a new texture with the material editor already. Smile Once I've solidified and completed the levels and quest basics, I will fiddle around with Blender for a moment. I'll ask for more advice if I'm hitting another hurdle.