07-08-2014, 08:24 PM
Hey everyone. So I went to run a custom story I've just started working on and when I select it from the custom story menu the game crashes with the following blackbox message:
I only have this issue with one particular CS, all the other ones run fine. I will include the HPL below.
And my OS is x86 Windows 7
Quote: Amnesia.exe caused an EXCEPTION_ACCESS_VIOLATION in module <UNKNOWN> at 0023 0305FCE9
I only have this issue with one particular CS, all the other ones run fine. I will include the HPL below.
Spoiler below!
Code:
Version 1.20
-------- THE HPL ENGINE LOG ------------
Engine build ID 20101021192547
Creating Engine Modules
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Creating graphics module
Creating system module
Creating resource module
Creating input module
Creating sound module
Creating physics module
Creating ai module
Creating gui module
Creating generate module
Creating haptic module
Creating scene module
--------------------------------------------------------
Initializing Resources Module
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Creating loader handlers
Creating resource managers
Adding loaders to handlers
--------------------------------------------------------
Initializing Graphics Module
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Init lowlevel graphics: 800x600 bpp:32 fs:0 ms:0 gpufmt:2 cap:'Amnesia - The Dark Descent - Loading...' pos:(-1x-1)
Setting video mode: 800 x 600 - 32 bpp
Init Glew...OK
Setting up OpenGL
Vendor: NVIDIA Corporation
Renderer: GeForce GTX 560 Ti/PCIe/SSE2
Version: 4.2.0
Max texture image units: 32
Max texture coord units: 8
Max user clip planes: 8
Two sided stencil: 1
Vertex Buffer Object: 1
Anisotropic filtering: 1
Max Anisotropic degree: 16
Multisampling: 1
Texture compression: 1
Texture compression S3TC: 1
Auto generate MipMaps: 1
Render to texture: 1
Max draw buffers: 8
Max color render targets: 8
Packed depth-stencil: 1
Texture float: 1
GLSL Version: 4.20 NVIDIA via Cg compiler
ShaderModel 2: 1
ShaderModel 3: 1
ShaderModel 4: 1
OGL ATIFragmentShader: 0
Setting up G-Bugger: type: 0 texturenum: 3
Adding engine materials
Initializing DevIL
Vendor String: Abysmal Software
Version String: Developer's Image Library (DevIL) 1.6.8pre Aug 12 2006
Version Number: 168
Adding engine post effects
--------------------------------------------------------
Initializing Sound Module
--------------------------------------------------------
Initializing OpenAL
Available OpenAL devices:
0. Generic Software on TSB-TV-1 (NVIDIA High Definition Audio)(OpenAL default)
1. Generic Software on Speakers (Creative SB X-Fi)
2. Generic Software on SPDIF Out (Creative SB X-Fi)
3. SB X-Fi Audio [0001]
Trying to open device 'Generic Software on TSB-TV-1 (NVIDIA High Definition Audio)'... Success!
Number of mono sources: 32
Streaming setup: 4 Buffers x 262144 bytes each
--------------------------------------------------------
Initializing Game Module
--------------------------------------------------------
Adding engine updates
Initializing script functions
--------------------------------------------------------
User Initialization
--------------------------------------------------------
--------------------------------------------------------
Game Running
--------------------------------------------------------
-------- Loading map 'menu_bg.map' ---------
Cache Loading: 1272 ms
Entities: 225 ms
Compilation: 1 ms
Total: 1512 ms
Meshes created: 26
Bodies created: 5
-------- Loading complete ---------
Setting profile: 'CQBgamer' Path: 'C:\Users\Andrew\Documents/Amnesia/Main/CQBgamer/'
-------- Loading map 'room01.map' ---------
Cache Loading: 1633 ms
Entities: 6932 ms
Compilation: 9 ms
Total: 8599 ms
Meshes created: 7
Bodies created: 5
-------- Loading complete ---------
-------- Loading map 'menu_bg.map' ---------
Cache Loading: 1271 ms
Entities: 215 ms
Compilation: 1 ms
Total: 1517 ms
Meshes created: 26
Bodies created: 5
-------- Loading complete ---------
And my OS is x86 Windows 7