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Full Version: Crash to desktop after starting game [Overture] +latest patch
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Log:
-------- THE HPL ENGINE LOG ------------

Creating Engine Modules
--------------------------------------------------------
Creating graphics module
Creating system module
Creating resource module
Creating input module
Creating sound module
Creating physics module
Creating ai module
Creating gui module
Creating haptic module
Creating scene module
--------------------------------------------------------

Initializing Resources Module
--------------------------------------------------------
Creating resource managers
Misc Creation
--------------------------------------------------------

Initializing Graphics Module
--------------------------------------------------------
Init low level graphics
Setting video mode: 2560 x 1600 - 32 bpp
Init Glee...OK
Setting up OpenGL
Max texture image units: 16
Max texture coord units: 16
Two sided stencil: 1
Vertex Buffer Object: 1
Anisotropic filtering: 1
Max Anisotropic degree: 16
Multisampling: 1
Vertex Program: 1
Fragment Program: 1
NV Register Combiners: 0
NV Register Combiners Stages: 11
ATI Fragment Shader: 1


Ati 4870x2
I have the latest drivers for my videocard and soundcard.

My monitor turns black and crashes to desktop right away. I'm guessing it has something to do with my video. What does the game initialize after " ATI Fragment Shader: 1"?
You have managed to run the game successfully at some point right? As the resolution is not the default one.

Try to reset the settings, start the game with default settings and then see if it is playable and if it is adjust the settings in steps so that it is easier to know what goes wrong.

Go to My Documents/Penumbra Overture/Episode1/ and delete the settings.cfg file to reset the settings.
(02-04-2009, 08:56 AM)jens Wrote: [ -> ]You have managed to run the game successfully at some point right? As the resolution is not the default one.

Try to reset the settings, start the game with default settings and then see if it is playable and if it is adjust the settings in steps so that it is easier to know what goes wrong.

Go to My Documents/Penumbra Overture/Episode1/ and delete the settings.cfg file to reset the settings.

No, this is from a clean install. I tried deleting the cfg files also, nothing works.
Really strange then! Where did you get the game from so that we can investigate further on how it can start in a high resolution like that.
(02-04-2009, 10:25 AM)jens Wrote: [ -> ]Really strange then! Where did you get the game from so that we can investigate further on how it can start in a high resolution like that.

I have the North American Edition.

Perhaps the game has problem with dual GPU's?

edit: I tried running the demo, same problem.

edit2: My log stops after "ATI Fragment Shader: 1". The game is supposed to initialize "Creating graphic systems" right after that and it probably fails to do so and crashes out.
Stupid question, how big monitor you have?
Maybe you're using too big resolution for your monitor at the moment, or something...
Possible to temporary disable one of the graphics card to test if that is the problem?

Could you also repost the log so that we can see if the game is using default settings?
(02-04-2009, 01:26 PM)Scraper Wrote: [ -> ]Stupid question, how big monitor you have?
Maybe you're using too big resolution for your monitor at the moment, or something...

30", but of course I tried other resolutions as well.

(02-04-2009, 01:26 PM)jens Wrote: [ -> ]Possible to temporary disable one of the graphics card to test if that is the problem?

Could you also repost the log so that we can see if the game is using default settings?
A 4870x2 is a single dual-GPU card. I tried disabling one of the GPUs (Crossfire off), same problem...

New log:
-------- THE HPL ENGINE LOG ------------

Creating Engine Modules
--------------------------------------------------------
Creating graphics module
Creating system module
Creating resource module
Creating input module
Creating sound module
Creating physics module
Creating ai module
Creating gui module
Creating haptic module
Creating scene module
--------------------------------------------------------

Initializing Resources Module
--------------------------------------------------------
Creating resource managers
Misc Creation
--------------------------------------------------------

Initializing Graphics Module
--------------------------------------------------------
Init low level graphics
Setting video mode: 800 x 600 - 32 bpp
Init Glee...OK
Setting up OpenGL
Max texture image units: 16
Max texture coord units: 16
Two sided stencil: 1
Vertex Buffer Object: 1
Anisotropic filtering: 1
Max Anisotropic degree: 16
Multisampling: 1
Vertex Program: 1
Fragment Program: 1
NV Register Combiners: 0
NV Register Combiners Stages: 11
ATI Fragment Shader: 1



I also tried launching the game with vsync off/on, Catalyst AI off/on, etc. Nothing works!
I made a check in the code and found out that it is this function that is causing the crash:
http://www.libsdl.org/cgi/docwiki.cgi/SD...wapBuffers

This means that it is most likely a problem with the ATI drivers and so does not work well with the way SDL (a lowlevel library) does the OpenGL swapping. It might also be a problem with any OpenGL application. Have you tried any OpenGL games like Doom 3 on your computer?

I would also suggest try and downgrading the drivers and see if that helps. I am afraid there is not much we can do at this point.