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Full Version: water entity
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My plan is to make water appear in a room, after a specific event. But to do this i would need an entity, but water is a static plane. Anyone has any idea how to make an entity for water? I can make the spotlight and liquid areas appear, but how to do that with the texture itself?
You could just make a plane with the texture of the water, export it to DAE and then make it an entity (I hope it's seethrough; if not then fiddle around with the transparency thing in the Material Editor)
how can i export the plane to DAE? :o