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Full Version: Pig monsters don't appear in-game
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Ok, so I've been trying to get the pig monsters (all three) to work for more than a month or so and I can't figure it out.
Basically what happens is - they appear in the editors just fine, but when I go in-game they disappear. I have path nodes set up correctly, .msh and .anm files removed from the very start of transferring the AMFP stuff to TDD. I also resaved the monsters in the model editor afterwards. They show up in other CS/mods that have those monsters, but I can't get it to work in my mod.
Others also tried giving me the pig monster files including fixed versions of them but they still don't show up.

wat do.
Sure it's not just a .map_cache messing with ya?
(08-17-2014, 06:25 PM)Mudbill Wrote: [ -> ]Sure it's not just a .map_cache messing with ya?

I checked, I don't have any .map_cache files.
Are you sure your scripts to activate them are all labeled right?
To get this outta the way - reinstalling the game fixed it. A little issue I'm having now is uh... I can't get the Tesla to show in-game. Wretch and Engineer work perfectly fine, no problems with them. But the Tesla, I don't know, I tried scripting it so it would appear after a collision event but it didn't work for some reason. Besides tesla.ent I also tried testing tesla_silent.ent and it just didn't appear either.
Can anyone help me?
You have Premonition??
I have the Tesla there in the Boss battle (map)
Just copy mine in your mod, and you are done Wink
I've done all the hard annoying work already for ya.
Be free to use them.
(08-27-2014, 05:46 PM)DnALANGE Wrote: [ -> ]You have Premonition??
I have the Tesla there in the Boss battle (map)
Just copy mine in your mod, and you are done Wink
I've done all the hard annoying work already for ya.
Be free to use them.

Could I pls use that too? Cause I am working on another mod, i won't forget to credit you but am i supposed to download the mfp patch? :/

if I do then it will mess up some entities