Frictional Games Forum (read-only)

Full Version: Blender model doesn't appear
You're currently viewing a stripped down version of our content. View the full version with proper formatting.
Pages: 1 2
Finnaly managed to save it and it is invisible in the model and level editor, also in-game. Any help?

[Image: RBcyEd9.png]

(Made a new imgur account because hotmail is overprotective)
An inexperienced guess would be that you don't have a material assigned to it.
what material didn't i assigned to it?
Blender troubleshoot:

- Have you assigned the texture to the object?
Spoiler below!

If you haven't, do the following steps:
1) Select the mesh in Object Mode
2) Go to the menu in the right side of your screen
3) Click the Checkered icon
4) Create a new texture
5) Change Type to Image or Movie
6) Find the texture
7) Save using Ctrl+S


- Have you triangulate the model?
Spoiler below!

If you haven't, do the following steps:
1) Select the mesh.
2) Change the mode to Edit Mode
3) Click Ctrl + T
4) Save using Ctrl + S
5) Go back to Object Mode


- What is your .dae export settings?
Spoiler below!

The right .dae export settings are:
  • Apply Modifiers
  • Selection Only (optional, if ticked select the whole model too)
  • Include UV Textures
  • Include Material Textures
  • Use Object Instances

it worked but it has a pink texture instead of the moon texture.

The texture works perfectly in the modelview and also in the model editor, it also changes to white with black stripes if i am moving the mouse:

[Image: NIFH5BH.png]

[Image: FKnyP6Z.png]

[Image: LdPv9M0.png]
Try recreating the material file.
Search your texture's folder to find files that are the same name as the texture itself.
In amnesia or blender?
Let's see:

By what it seems, the textures are assigned properly to the model, the problem's gotta be the material.

So, first of all:

Your model folder should look like this:

model.dae
model.ent
model.dds (diffuse, color image)
model_nrm.dds
model_spec.dds
model.mat ---> Material File

Here, you must assign the color texture to the Diffuse panel, the Normal map to the Normal... you get the idea. And remain, it must have the name of the model.
can you pl,ease explain it better?
I think the issue is your texture file. Is it a .png or .gif file? I've had similar experiences testing with those. Make sure the texture file is .dds.
Pages: 1 2