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Full Version: Static objects mess up in game but not in lvl editor!
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I mean I am using mfp static objects and yes I removed the msh and anm files and yea I'm sure cause I checked like a million times, I have no cache files, and in the lvl editor what's happening is this.
When I choose a static object is looks like this. As you can see the image looks like it's rotated but when placed it's normally placed like so

[Image: Pj4pHtu.png]

But when loading the map in game they go all rotated and messed up, just like the others. You see that moon in that pic? yeah it goes rotated too in game.

Does anybody know what's causing this? If so I need this to get fixed before releasing this cs
Is there any .map_cache? In that case, remove it. Other than that, I have no clue...
I think I found the problem,w hat caused it was that I was using leveleditor131111

hmm idk why tho