08-30-2014, 04:04 PM
I want to make a mod where it changes the grunts sounds, but I realised that Amnesia uses a different audio type, if theres anyway, can i convert mp3 to the ogg vorbis that Amnesia uses and how?
(08-30-2014, 04:04 PM)kylesjob Wrote: [ -> ]I want to make a mod where it changes the grunts sounds, but I realised that Amnesia uses a different audio type, if theres anyway, can i convert mp3 to the ogg vorbis that Amnesia uses and how?
(08-30-2014, 04:15 PM)Dr.Badcat Wrote: [ -> ](08-30-2014, 04:04 PM)kylesjob Wrote: [ -> ]I want to make a mod where it changes the grunts sounds, but I realised that Amnesia uses a different audio type, if theres anyway, can i convert mp3 to the ogg vorbis that Amnesia uses and how?
You can export mp3 to any sound file by using audacity which is free. I use that to make custom sounds everytime
And you also must make an snt file for that ogg file too which is easy, only used for sounds not music.
1. Make a txt file
2. Open it with notepad++
3. Open an existing snt file and copy what's inside of it
4. Go back to your making of an snt file and paste it in there
5. " <Sound File="EXAMPLE" />" name of your sound file
6. save and instead of .txt rename it to .snt!
Done
That's the way I do it!
(08-30-2014, 06:02 PM)Mudbill Wrote: [ -> ]http://audio.online-convert.com/convert-to-ogg
I like to use this for OGG conversion. It works really well for me.
As for the .snt file, I recommend copying a pre-existing one so you get all the settings and proper format. Find one in the /sounds folder and copy it, rename it and then edit it so the sound file matches.
Quote:then edit it so the sound file matchesWHat this means is this.
<SOUNDENTITY>
<SOUNDS>
<Main>
<Sound File="locked_door1" />
<Sound File="locked_door2" />
<Sound File="locked_door3" />
</Main>
<SOUNDENTITY>
<SOUNDS>
<Main>
<Sound File="testMySoundFile" />
</Main>
(08-30-2014, 06:28 PM)DnALANGE Wrote: [ -> ]Quote:then edit it so the sound file matchesWHat this means is this.
For example you have a ogg called testMySoundFile.ogg
Then
COPY a original .snt and rename that testMySoundFile.
Then
OPEN that file and RENAME this;
This is an example okay!
Rename it like this;PHP Code:<SOUNDENTITY>
<SOUNDS>
<Main>
<Sound File="locked_door1" />
<Sound File="locked_door2" />
<Sound File="locked_door3" />
</Main>
That should do the trick for PlaySoundAtEntity.PHP Code:<SOUNDENTITY>
<SOUNDS>
<Main>
<Sound File="testMySoundFile" />
</Main>
For PlayGuySound, you do NOT need to .snt file at all!
So, the .ogg should already being played.
Be sure to have the .ogg in your mod.
(08-30-2014, 06:28 PM)DnALANGE Wrote: [ -> ]Quote:then edit it so the sound file matchesWHat this means is this.
For example you have a ogg called testMySoundFile.ogg
Then
COPY a original .snt and rename that testMySoundFile.
Then
OPEN that file and RENAME this;
This is an example okay!
Rename it like this;PHP Code:<SOUNDENTITY>
<SOUNDS>
<Main>
<Sound File="locked_door1" />
<Sound File="locked_door2" />
<Sound File="locked_door3" />
</Main>
That should do the trick for PlaySoundAtEntity.PHP Code:<SOUNDENTITY>
<SOUNDS>
<Main>
<Sound File="testMySoundFile" />
</Main>
For PlayGuySound, you do NOT need to .snt file at all!
So, the .ogg should already being played.
Be sure to have the .ogg in your mod.