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Full Version: Question about Amnesia TDD Game maps
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From time to time I open the original game maps for ideas or just a simple "how'd they do that" type of thing.

In the sewer map and storage map I see that there is no ceiling mapped into a lot of areas, but in game there most certainly is a ceiling.

What am I missing here?
In the level editor, you can hide certain static_objects to decrease lag and stress on the editor to process everything on the screen. You can do this using the clip planes section at the bottom of the GUI. I guess FG forgot to turn it off, or left it that way for us Tongue

Lowering it to 0 should reveal the map Smile
THAT'S HOW THEY DID IT. THE BUGGERS.

Thanks rommy
Ah thank you
No problem Smile Hope you learn/learnt a find a thing or two!