09-29-2014, 07:34 PM
Hello All!!!
I'm making a (big) custom story...
and i want EVERYTHING perfectly... so... Detailed everything...
so i want this..
2 exposy barrels... put a drill inside and then 2 Particles (activated)
and you can put your bucket n ground (there is splash particle) so you can get the exposy...
don't think that i don't know everything xD
i learned most parts of scripting... but got some questions...
do i need a script to make a Particle de-activated ?! because if i erase the Checkbox in Active it is de-activated in level editor.. but in-game it is still there :S so how can i do this ? i found something about this...
DestroyParticleSystem("ps3_"+GetLocalVarString("WhatEpoxyEffect"));
? is this possible... *for the beginning of the map*
and this after i put the drill inside
CreateParticleSystemAtEntity("ps4_"+GetLocalVarString("WhatEpoxyEffect"), "ps_liquid_epoxy_drip.ps", asTimer+"_area_1", true);
PlaySoundAtEntity("s4_"+GetLocalVarString("WhatEpoxyEffect"), "12_epoxy_drip", asTimer+"_area_1", 1, true);
i already put the PArticles self... but i really don't know :S can someone help me
( and i will ask sometimes other questions in this thread about the 2 barrels and drill and other things )
EDIT: and how can i use the Drill Animation?
I'm making a (big) custom story...
and i want EVERYTHING perfectly... so... Detailed everything...
so i want this..
2 exposy barrels... put a drill inside and then 2 Particles (activated)
and you can put your bucket n ground (there is splash particle) so you can get the exposy...
don't think that i don't know everything xD
i learned most parts of scripting... but got some questions...
do i need a script to make a Particle de-activated ?! because if i erase the Checkbox in Active it is de-activated in level editor.. but in-game it is still there :S so how can i do this ? i found something about this...
DestroyParticleSystem("ps3_"+GetLocalVarString("WhatEpoxyEffect"));
? is this possible... *for the beginning of the map*
and this after i put the drill inside
CreateParticleSystemAtEntity("ps4_"+GetLocalVarString("WhatEpoxyEffect"), "ps_liquid_epoxy_drip.ps", asTimer+"_area_1", true);
PlaySoundAtEntity("s4_"+GetLocalVarString("WhatEpoxyEffect"), "12_epoxy_drip", asTimer+"_area_1", 1, true);
i already put the PArticles self... but i really don't know :S can someone help me
( and i will ask sometimes other questions in this thread about the 2 barrels and drill and other things )
EDIT: and how can i use the Drill Animation?