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Full Version: [Resolved] Requiem Crash Issue
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Game shuts down when leaving LEVEL 03 VERTICAL SHART.
I walk into transporter, get to the loading screen and then the game dumps out.
Have you installed the latest patch for you're game?
(05-19-2009, 06:11 PM)Scraper Wrote: [ -> ]Have you installed the latest patch for you're game?

The only patch I was able to find was for Overture. Is there a Mac patch for Requiem...and if so, where?
Well, Here's 1.0.1 version of the patch for Requiem. However, I don't know which version of the game it's made for. It doesn't say, sadly...
Ya.. I tried this actually. Its a pc patch (or at least an exe file) I cant even open it. Thanks anyway.

(05-19-2009, 07:07 PM)Scraper Wrote: [ -> ]Well, Here's 1.0.1 version of the patch for Requiem. However, I don't know which version of the game it's made for. It doesn't say, sadly...
OK. I have no idea about Mac's myself... But is there hpl.log file on you're computer somewhere?
ya... here it is:

-------- THE HPL ENGINE LOG ------------

Creating Engine Modules
--------------------------------------------------------
Creating graphics module
Creating system module
Creating resource module
Creating input module
Creating sound module
Creating physics module
Creating ai module
Creating gui module
Creating haptic module
Creating scene module
--------------------------------------------------------

Initializing Resources Module
--------------------------------------------------------
Creating resource managers
Misc Creation
--------------------------------------------------------

Initializing Graphics Module
--------------------------------------------------------
Init low level graphics
Setting video mode: 800 x 600 - 32 bpp
Init Glee...OK
Setting up OpenGL
Max texture image units: 16
Max texture coord units: 8
Two sided stencil: 1
Vertex Buffer Object: 1
Anisotropic filtering: 1
Max Anisotropic degree: 8
Multisampling: 1
Vertex Program: 1
Fragment Program: 1
NV Register Combiners: 1
NV Register Combiners Stages: 8
ATI Fragment Shader: 0
Creating graphic systems
Creating Renderer2D
Renderer2D created
Creating Renderer3D
Load Renderer3D gpu programs:
Extrude
Diffuse Vertex
Diffuse Fragment
Fog
Creating fog textures: Solid Additive Alpha
init sky box
Renderer3D created
Creating screen buffers size 800.000000 : 600.000000
Creating programs
Dynamic loops in motion blur fp not supported, loading static instead.
RendererPostEffects created
Adding engine materials
--------------------------------------------------------

Initializing Sound Module
--------------------------------------------------------
Initializing OpenAL.
Trying to open hardware device... Success!
Device name:
Number of mono sources: 32
Vendor name: Apple Computer Inc.
Renderer: Software
OpenAL Version Supported: 1.1
EFX: 0
--------------------------------------------------------

Initializing Game Module
--------------------------------------------------------
Adding engine updates
Initializing script functions
--------------------------------------------------------

User Initialization
--------------------------------------------------------
Initializing Penumbra: Requiem
Version $Rev: 2985 $
Date $Date: 2008-11-15 14:11:34 -0500 (Sat, 15 Nov 2008) $
Checking Supported Profiles
Profile CG_PROFILE_FP20 is supported
Profile CG_PROFILE_ARBVP1 is supported
Profile CG_PROFILE_ARBFP1 is supported
Trying to load vertex program!
Success!
WARNING: Could not find language file entry 'PreMenuText'
ERROR: Couldn't texture 'startup_pdx_logo.jpg'
All set up done, starting game!
--------------------------------------------------------

Game Running
--------------------------------------------------------
Loading collada for 'expansion01/maps/level03.dae' took: 1909 ms
ERROR: Couldn't create SoundEntity 'unbreak_impact_fence_med.snt'
WARNING: Couldn't preload sound 'unbreak_impact_fence_med'
WARNING: Texture 'lambert9-fx' was not found!
WARNING: Texture 'lambert9-fx' was not found!
WARNING: Texture 'pasted__portal1-fx' was not found!
ERROR: Couldn't create material '.mat'
WARNING: Could not load material ''
Lever 'lever01' loaded state: 2
WARNING: Geometry for joint child '' is missing! Might be connected to bone.
WARNING: Geometry joint parten '' is missing! Might be connected to bone.
WARNING: Geometry for joint child '' is missing! Might be connected to bone.
WARNING: Geometry joint parten '' is missing! Might be connected to bone.
WARNING: Geometry for joint child '' is missing! Might be connected to bone.
WARNING: Geometry joint parten '' is missing! Might be connected to bone.
WARNING: Geometry for joint child '' is missing! Might be connected to bone.
WARNING: Geometry joint parten '' is missing! Might be connected to bone.
WARNING: Geometry for joint child '' is missing! Might be connected to bone.
WARNING: Geometry joint parten '' is missing! Might be connected to bone.
WARNING: Geometry for joint child '' is missing! Might be connected to bone.
WARNING: Geometry joint parten '' is missing! Might be connected to bone.
WARNING: Geometry for joint child '' is missing! Might be connected to bone.
WARNING: Geometry joint parten '' is missing! Might be connected to bone.
WARNING: No collider found for 'general_portal_closed.ent'
WARNING: No collider found for 'general_portal_open.ent'
WARNING: No shapes for sub mesh 'propellerShape' with group: ''
ERROR: Couldn't find game element for entity 'propellerlarge01'
Loading collada for 'expansion01/maps/level04.dae' took: 925 ms
WARNING: Texture 'decals_hanging_sewergrowth.jpg' does not have a pow2 size!
Deleting ATI shader to 0
Deleting ATI shader to 0
Deleting ATI shader to 0
Deleting ATI shader to 0
What are you system specs? (Type of Mac, processor, speed, video card?, OS version)
here are my specs:

Mac PowerPC G5
Dual 1.8 GHz
running OS 10.4.11

memory: 1.5 DDR SDRAM

GeForce FX 5200

Hope this helps.
search for the file decals_hanging_sewergrowth.jpg and delete it or if you know how, resize the image to 256*256. Then it should fix your problem.
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