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So i have this idea for a corridor with water flowing through it.
How do i create a realistic water effect that can flow down stairs and so on.
To be clear i dont want to use the regular water texture since its completely flat.
I know there's a custom entity made by Statyk that might be what you're looking for. Don't know where you can get those files anymore and the water needs to be coded.
There is a flowing water animation texture, but idk if that's what you're looking for.
Try combining the animated texture with custom particle systems.
For the stairs, I would use a particle system. Several copies, one for each step.
You're gonna have to learn how to use the ParticleEditor (if you don't).

You place the first PS, make a copy, move it to the next step on the stairs, then make a compound out of the two. Then start making copies of that compound to complete the whole staircase.

After that, if you have more stairs to fill up, you should select all those PS you just put, and make one single compound out of them.

Then you can make copies of that compound to fill the others stairs.
For the corridor you should stick with water planes.

And for the step sounds, you place liquid areas everywhere you have water.
There are also some water_streaming sounds you can use in /sounds/16/
you can also make your own flowing water texture using the existing ones and editing how fast they move using the material editor
Okay thanks but i have another question. Any idea why the water is glowing???
Define glowing. Can you show a picture?
I havent checked or can't either right now, but try turning off HasReflection to false throughout the Material Editor on the water material. I tried it to lava but it didn't work out that well, but it's worth a shot to see what you're looking for.
And try cubemap. I think those mats with cubemap kinda glow, specially on inclined angles.
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