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(06-19-2015, 01:28 PM)DnALANGE Wrote: [ -> ]...
then WHAT does he want?...
the silence.. i could tell that too, but not sure what he wants...

My best guess is he wants the subtitles for the voice which he will use. But since he hasn't specified which .ogg he wants to use, nothing happens.
The use of a silent ogg file is just to make sure that the script works.
(06-19-2015, 01:41 PM)(拉赫兰) Romulator Wrote: [ -> ]
(06-19-2015, 01:28 PM)DnALANGE Wrote: [ -> ]...
then WHAT does he want?...
the silence.. i could tell that too, but not sure what he wants...

My best guess is he wants the subtitles for the voice which he will use. But since he hasn't specified which .ogg he wants to use, nothing happens.
The use of a silent ogg file is just to make sure that the script works.

Thanks you for your assistance, but I am leaving modding, as my "to create Egypt Ruins custom story" initiative was took by others. Even if I was first one with such idea, I was beat...my mod resources are too low qualified in comparation with those :

https://www.frictionalgames.com/forum/thread-30069.html

Anyway, no one cares.
You're allowed to use those assets! And the creator is not making a custom story out of it! Don't let your resources get you down.
Hey guys,

how to make an object to move straight left or right? gate or door, doesn't matter, is that possible?
You can. Just edit the model, save it as an entity on which you can use
Code:
SetMoveObjectState
. (I forgot the name, sorry) Then you can move it using that command. You won't be able to move it very far, you'll need
Code:
AddPropForce
for that.
I know those commands, thank you for suggestion. I need some intel about how to set it for a new entity, (linear/angular, move to z or x axis, obviously i need x, but there is no -x or +x or maybe I'm wrong) in ModelEditor. Or to move one gate left and one right at same time is impossible...

Hm, AddPropForce, great idea, could work, thanks, I'll try it
traggey, I just activated Maya2013, installed Collada plugin, got the model, set joints, now I don't know how to bind, in Maya2011 version there is a Skin option above the grid, but in 2013 is nowhere. Can you give me some tips?
Sorry buddy, I'm not a maya user, have not touched Maya for two years now.

3D's Max master race.

http://download.autodesk.com/global/docs...d30e325229

Check out the documentation.
Guys, where to buy Maya2011, 2013 does not export models properly, joints are different animations also... bind is different. That's great, I have to buy another maya again(got 2016 demo, 2015 simple and lt, 2013 full, now i need 2011), that's stupid... it exports current model in Amnesia 3000 times bigger, even original grunt(it's giant).

Look how stupid it is :

Spoiler below!

I guess I need 2011, Juras and other guys are using this version.

-------------------------------------------------------------------------------------------------------Never mind, found something
We are back again.
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