10-28-2014, 02:48 PM
I'm loading the debug menu (menu that's opened with F1) while I'm testing my custom story. I need this so that if I make any changes to scripts or maps, I can quickly reload them. But it resets my variables, so scripts get all messed up. For example, if I reload a particular map, the game thinks the whole game has been reloaded and it puts me to the start of the game and the intro starts playing. Is there a way to make it not reset the entire script? It's annoying as I have to keep replaying the story from the map before the one I'm testing, and even then sometimes new entities aren't loading properly so I have to play the story from the start which is time-consuming.