10-30-2014, 04:54 PM
10-30-2014, 05:20 PM
Try this;
PHP Code:
SetEntityInteractionDisabled( "YOURKEYNAMEHERE", true );
10-30-2014, 06:11 PM
No Lange that does the opposite:
Making it have physics, but not interactable.
Goodcap, when you click the key you can go to another tab. There's a thing called "Static Physics". Click that.
Making it have physics, but not interactable.
Goodcap, when you click the key you can go to another tab. There's a thing called "Static Physics". Click that.
10-30-2014, 11:29 PM
Or, you could be creative :3
Make the meat hook static, then place your non static-physic key onto it. If your key wont fit, just make the meat hook smaller :3
An idea would also to use the wooden welders to make a row of hooks, which you can place your key on one :3
The wooden plank is a welder found in the dungeonbase folder. Right down the bottom.
The hook is meat_hook, found in the equipment folder (unsure if AAMFP asset...)
The key I used was the torture chamber key. Just adjust the hook size for the 'hook' of the key.
Spoiler below!
Make the meat hook static, then place your non static-physic key onto it. If your key wont fit, just make the meat hook smaller :3
An idea would also to use the wooden welders to make a row of hooks, which you can place your key on one :3
Spoiler below!
The wooden plank is a welder found in the dungeonbase folder. Right down the bottom.
The hook is meat_hook, found in the equipment folder (unsure if AAMFP asset...)
The key I used was the torture chamber key. Just adjust the hook size for the 'hook' of the key.
10-31-2014, 02:01 AM
I don't think the collision box for the keys will let you hook them like that, or what?
It's a cool idea though. A static key there would work just fine.
It's a cool idea though. A static key there would work just fine.
10-31-2014, 02:06 AM
Oh yeah true. At least a static key would look more realistic on a hook than just embedded to a wall.
I actually did not test it in game, because I had no mouse putting that together
I actually did not test it in game, because I had no mouse putting that together
10-31-2014, 08:08 AM
I've been doing the same thing, but I used clothes_hook as it seemed more fitting for mansionbase.
It's in Ornament.
It's in Ornament.