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Full Version: Enemies disappear in distance
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hey guys!

i just uploaded my mod, wheezy everlasting a couple of days ago, now because of the 1.3 final update for Amnesia, i have to do a quick 1.01 patch for it. so i thought i'll fix little bugs the players found, and some of them complained about some monsters can be avoided easily by running far enough from them (that's a common issue in the original game also), so is there a way in the model editor by changing a variable, to make them not disappear?
Untested, but perhaps Activation Distance? That can be found in the User Variables of the Model Editor, or you can text edit the .ent file of the enemy.