03-03-2015, 05:36 PM
03-03-2015, 05:36 PM
03-10-2015, 02:09 AM
Well here's what I did: I created a "custom" entity using a plane black tile found in "Static Objects". Using the editor, I made a replica that acted as a level door and placed it under Entities>Technical. However, despite having a playerstartarea for my 2nd level, and despite doing the necessary scripting to connect the two, I cannot interact with the black tile level door in level 1. Any thoughts? (could it be because I placed the entity in "technical" rather than "doors"?)
Thank you guys for all the feedback, I really appreciate it!
Thank you guys for all the feedback, I really appreciate it!
03-10-2015, 08:26 AM
As long as the entity type is LevelDoor, it should work. You should try making a separate test level and see if you can get it to work there. Usually if you can't interact with a door, it's locked. That, or perhaps it lacks something else that is required.
03-10-2015, 11:15 AM
Otherwise, just grab the hatch entity from Justine. The hatch in the first map (Cells) has been reconvertered so it has the same properties as a lever. I'm using it in my map, it works perfectly. The hatch locks and unlocks when I want to.
The entity name is hatch_ceiling02.
The entity name is hatch_ceiling02.