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Full Version: Making a particle rotatable in the Level Editor
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So I have some particles that I use in the different maps, and some I have to rotate. I have one particle that I have to rotate upwards so it fits the event, but I can't do it.

I've been messing around with the booleans in the particle file, but I haven't found the one that lets you rotate the particle in the Level Editor. Can someone tell me what I need to edit?
You want to go to the "Movement" tab.
in "General" go to "Coord System" and make it "Local" instead of "World".

Remember that you may have to do this to all the emitters, depending on what you want.
You've saved my life, thanks Tongue