Frictional Games Forum (read-only)

Full Version: Flawless' thread of inspiration
You're currently viewing a stripped down version of our content. View the full version with proper formatting.
Pages: 1 2
(05-04-2015, 05:41 PM)Mudbill Wrote: [ -> ]Doesn't
PHP Code:
void PlaceEntityAtEntity(string &in asNamestring &in asTargetEntitystring &in asTargetBodyNamebool abUseRotation); 
do the same? Or does this actually animate the entity moving towards another entity?

This animates the process Wink
Can you explain this script in grater detail? Confused
(05-04-2015, 05:49 PM)TheDoctorPoo Wrote: [ -> ]Can you explain this script in grater detail? Confused

I can.

In short, you specify and entity which will be moved a tiny distance per frequency.

If the frequency and the space is defined to 0.01, the object will move a distance of 0.01, each 0.01 second.
It will keep doing this, until the destination is reached.

It knows when the destination is reached, because every time it repeats, a variable is getting smaller and smaller, and at the 1/100 of a second it reaches 0 or lower, it will stop.

Then a function calls, to say that the entity has arrived.


Did that make sense?
ooooooooo.

Now I know. Big Grin

Well, I don't have anything to add so... yea... Tongue
Pages: 1 2