05-09-2015, 04:24 PM
Hey there,
I can't seem to get my FC Mod to read in my custom logo. In menu.cfg, I have the path set up as "MenuLogo = "Amontillado/graphics/Amontillado_logo.png"". This file path is accurate relative to the redist, but every time I boot up my mod, it's not loading anything.
I've looked at the FC Conversion pages, other mods' .cfg files, and several other threads about this issue, but none of the proposed solutions seem to be working for me. Anyone have any ideas why?
Here's the main node from my menu.cfg:
<Main
MainFadeInTime = "1"
MainFadeOutTimeFast = "0.3"
MainFadeOutTimeSlow = "3"
TopMenuFadeInTime = "1"
TopMenuFadeOutTime = "0.3"
TopMenuFontRelativeSize = "0.05 0.05"
TopMenuStartRelativePos = "0.8 0.325"
TopMenuStartRelativePosInGame = "0.5 0.5"
TopMenuFont = "menu.fnt"
MainMenuLogoStartRelativePos = "0.0525 0.22"
MainMenuLogoRelativeSize = "0.47 0.47"
BGScene = "Amontillado/maps/menu_bg.map"
BGCamera_FOV = "70"
BGCamera_ZoomedFOV = "40"
ZoomSound = "ui_zoom.ogg"
Music = "../Amontillado/extrasounds/Kosmogonia_Intro.ogg"
MenuLogo = "Amontillado/graphics/Amontillado_logo.png"
/>
Here's my resource.cfg:
<Resources>
<Directory Path="/amontillado" AddSubDirs="true" />
<Directory Path="/amontillado/maps" AddSubDirs="true" />
<Directory Path="/amontillado/graphics" AddSubDirs="true" />
<Directory Path="/amontillado/extra_static_objects" AddSubDirs="true" />
<Directory Path="/amontillado/lights" AddSubDirs="true" />
<Directory Path="/amontillado/extrasounds" AddSubDirs="true" />
<Directory Path="/amontillado/textures" AddSubDirs="true" />
<Directory Path="/amontillado/extra_entities" AddSubDirs="true" />
(standard Directory include commands omitted here)
</Resources>
And here's my main_init.cfg:
<ConfigFiles
Resources = "Amontillado/config/resources.cfg"
Materials = "Amontillado/config/materials.cfg"
Game = "Amontillado/config/game.cfg"
Menu = "Amontillado/config/menu.cfg"
PreMenu = "Amontillado/config/pre_menu.cfg"
Demo = "Amontillado/config/demo.cfg"
DefaultMainSettings = "Amontillado/config/default_main_settings.cfg"
DefaultMainSettingsLow = "launcher/default_main_settings_low.cfg"
DefaultMainSettingsMedium = "launcher/default_main_settings_medium.cfg"
DefaultMainSettingsHigh = "launcher/default_main_settings_high.cfg"
DefaultUserSettings = "Amontillado/config/default_user_settings.cfg"
DefaultUserKeys = "Amontillado/config/default_user_keys.cfg"
DefaultBaseLanguage = "base_english.lang"
DefaultGameLanguage = "english.lang"
/>
<Directories
MainSaveFolder = "Amontillado"
BaseLanguageFolder = "Amontillado/config/"
GameLanguageFolder = "Amontillado/config/lang_main/"
CustomStoryPath = "custom_stories"
/>
<Variables
GameName = "Amontillado"
/>
<StartMap
File = "01_manor.map"
Folder = "Amontillado/maps/"
Pos = "PlayerStartArea_1"
/>
This is honestly a minor detail, but I've been racking my brain as to why nothing's working. I'd really appreciate some help. Thank you!
I can't seem to get my FC Mod to read in my custom logo. In menu.cfg, I have the path set up as "MenuLogo = "Amontillado/graphics/Amontillado_logo.png"". This file path is accurate relative to the redist, but every time I boot up my mod, it's not loading anything.
I've looked at the FC Conversion pages, other mods' .cfg files, and several other threads about this issue, but none of the proposed solutions seem to be working for me. Anyone have any ideas why?
Here's the main node from my menu.cfg:
<Main
MainFadeInTime = "1"
MainFadeOutTimeFast = "0.3"
MainFadeOutTimeSlow = "3"
TopMenuFadeInTime = "1"
TopMenuFadeOutTime = "0.3"
TopMenuFontRelativeSize = "0.05 0.05"
TopMenuStartRelativePos = "0.8 0.325"
TopMenuStartRelativePosInGame = "0.5 0.5"
TopMenuFont = "menu.fnt"
MainMenuLogoStartRelativePos = "0.0525 0.22"
MainMenuLogoRelativeSize = "0.47 0.47"
BGScene = "Amontillado/maps/menu_bg.map"
BGCamera_FOV = "70"
BGCamera_ZoomedFOV = "40"
ZoomSound = "ui_zoom.ogg"
Music = "../Amontillado/extrasounds/Kosmogonia_Intro.ogg"
MenuLogo = "Amontillado/graphics/Amontillado_logo.png"
/>
Here's my resource.cfg:
<Resources>
<Directory Path="/amontillado" AddSubDirs="true" />
<Directory Path="/amontillado/maps" AddSubDirs="true" />
<Directory Path="/amontillado/graphics" AddSubDirs="true" />
<Directory Path="/amontillado/extra_static_objects" AddSubDirs="true" />
<Directory Path="/amontillado/lights" AddSubDirs="true" />
<Directory Path="/amontillado/extrasounds" AddSubDirs="true" />
<Directory Path="/amontillado/textures" AddSubDirs="true" />
<Directory Path="/amontillado/extra_entities" AddSubDirs="true" />
(standard Directory include commands omitted here)
</Resources>
And here's my main_init.cfg:
<ConfigFiles
Resources = "Amontillado/config/resources.cfg"
Materials = "Amontillado/config/materials.cfg"
Game = "Amontillado/config/game.cfg"
Menu = "Amontillado/config/menu.cfg"
PreMenu = "Amontillado/config/pre_menu.cfg"
Demo = "Amontillado/config/demo.cfg"
DefaultMainSettings = "Amontillado/config/default_main_settings.cfg"
DefaultMainSettingsLow = "launcher/default_main_settings_low.cfg"
DefaultMainSettingsMedium = "launcher/default_main_settings_medium.cfg"
DefaultMainSettingsHigh = "launcher/default_main_settings_high.cfg"
DefaultUserSettings = "Amontillado/config/default_user_settings.cfg"
DefaultUserKeys = "Amontillado/config/default_user_keys.cfg"
DefaultBaseLanguage = "base_english.lang"
DefaultGameLanguage = "english.lang"
/>
<Directories
MainSaveFolder = "Amontillado"
BaseLanguageFolder = "Amontillado/config/"
GameLanguageFolder = "Amontillado/config/lang_main/"
CustomStoryPath = "custom_stories"
/>
<Variables
GameName = "Amontillado"
/>
<StartMap
File = "01_manor.map"
Folder = "Amontillado/maps/"
Pos = "PlayerStartArea_1"
/>
This is honestly a minor detail, but I've been racking my brain as to why nothing's working. I'd really appreciate some help. Thank you!