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I'm working on FC, In pre_menu all fine, but when I'm in the main menu my FC crashes
What's wrong?

<General
TextDuration_StartTime = "1.5"
TextDuration_MinTime = "2.5"
TextDuration_CharTime = "0.07"

/>

<Main
MainFadeInTime = "1"
MainFadeOutTimeFast = "0.3"
MainFadeOutTimeSlow = "3"

TopMenuFadeInTime = "1"
TopMenuFadeOutTime = "0.3"
TopMenuFontRelativeSize = "0.05 0.05"
TopMenuStartRelativePos = "0.8 0.325"
TopMenuStartRelativePosInGame = "0.5 0.5"
TopMenuFont = "menu.fnt"

MainMenuLogoStartRelativePos = "0.0525 0.22"
MainMenuLogoRelativeSize = "0.47 0.47"

BGScene = "Bloody_menu.map"
BGCamera_FOV = "70"
BGCamera_ZoomedFOV = "40"

ZoomSound = "ui_zoom.ogg"
Music = "17_paper_herbert02.ogg"

MenuLogo = "Bloody_menu_logo.png"

/>

<Options

ShowCommentary = "true"

/>

<Credits
NormalFont = "game_default.fnt"
HeaderFont = "menu.fnt"

NormalFontSize = "17 17"
HeaderFontSize = "25 25"
TheEndFontSize = "35 35"

ScrollSpeed = "30"
FadeSpeed = "0.5"
/>

<Profiles
WindowSize = "500 360"
InformationWidth = "0"
ListFontSize = "18 18"

EnterNameWindowSize = "250, 150"
EnterNameButtonLength = "80"
/>


<Inventory
FadeInTime = "1"
FadeOutTime = "0.3"

DefaultFont = "game_default.fnt"
HeaderFont = "game_header.fnt"

PopUpMessageCenter = "400 200 5"

SlotImage = ""
SlotColor = "0 0 0 0"
SlotSize = "74 99"

SlotMouseOverImage = ""
SlotMouseOverColor = "0.1 0.1 0.1 0.2"
SlotMouseOverOffset = "0 0 0"

SlotPulsatingMin = "0.5"
SlotPulsatingAmp = "1"
SlotPulsatingFreq = "4"

SlotsRows = "3"
SlotsColumns = "6"
SlotsStart = "172 62 2"
SlotsSeparation = "2 2 0"
SlotsGridColor = "0.4 0.4 0.4 0.25"
SlotsDrawGrid = "true"
SlotsDrawFrame = "true"
SlotsFrameSize = "-1 -1"
SlotsFrameHPadding = "0 0"
SlotsFrameVPadding = "0 0"
SlotsFrameOffset = "0 0 0"
SlotsGridHExtension = "12 12"
SlotsGridVExtension = "12 12"
SlotsGridOffset = "0 0 -0.5f"

HealthCenter = "75 168 1"
HealthLabelCenter = "75 239 2"
HealthFrameSize = "110 -1"
HealthFrameHPadding = "0 0"
HealthFrameVPadding = "0 0"
HealthFrameOffset = "18 0 0"

SanityCenter = "75 418 1"
SanityLabelCenter = "75 471 2"
SanityFrameSize = "100 -1"
SanityFrameHPadding = "0 0"
SanityFrameVPadding = "0 0"
SanityFrameOffset = "7 0 0"

TinderboxesCenter = "720 127 1"
TinderboxesLabelCenter = "728 171 1"
TinderboxesFrameSize = "100 90"
TinderboxesFrameHPadding = "0 0"
TinderboxesFrameVPadding = "0 0"
TinderboxesFrameOffset = "-28 -15 1"

OilCenter = "720 293 0"
OilLabelCenter = "728 335 1"
OilFrameSize = "100 100"
OilFrameHPadding = "0 0"
OilFrameVPadding = "10 15"
OilFrameOffset = "-32 -5 1"

JournalCenter = "720 472 1"
JournalLabelCenter = "728 491 1"
JournalFrameSize = "100 -1"
JournalFrameHPadding = "0 0"
JournalFrameVPadding = "0 0"
JournalFrameOffset = "-5 0 0"

ItemHeaderCenter = "400 420 1"
ItemDescCenter = "400 440 1"
ItemTextFrameSize = "-1 -1"
ItemTextFrameHPadding = "0 0"
ItemTextFrameVPadding = "0 0"
ItemTextFrameOffset = "0 0 0"

ItemDescTextWidth = "456"

ItemCountOffset = "-18 10 0.2"

FontSize_ItemCount = "17 17"
FontSize_Label = "20 20"
FontSize_Header = "24 24"
FontSize_Description = "18 18"
FontSize_Message = "22 22"
/>

<CompletionCounter

DefaultFont = "game_header.fnt"
/>

<Messages
QuestAddedIcon = "hud_quest_added.tga"
QuestAddedSound = "ui_add_quest.snt"

GameMessageFontSize = "18 18"
/>

<Hints

DefaultFont = "game_hints.fnt"

YPos = "40"
FontSize = "15 15"

TextDurationMul = "1.5"
/>

<Journal
DefaultFont = "game_journal.fnt"
MenuFont = "game_header.fnt"

NoteTextWidth = "450"
NoteMaxPageRows = "18"
NoteFontSize = "20 20"
NoteRowDist = "22"
NoteHeaderFontSize = "25 25"
NoteHeaderStartY = "60"
NoteTextStartY = "105"
/>

<LoadScreen
DefaultFont = "game_default.fnt"

LoadingFontSize = "17 17"
TextFontSize = "18 18"
LoadingY = "550"
TextWithImageY = "375"
TextAloneY = "250"
ImageY = "5"
TextMaxWidth = "550"

FadeOutTime = "0.5"
TextDurationMul = "0.8"
/>
[/size]
Is your logo.png a size of 2... like 256x256 or 512x512 or 1024x1024. Try tgat.
It could be your problem.
Otherwise it could be your bloody_menu.map OR even the name of it.
You can also check your .hpl log, you can find it on MyDocuments/Amnesia.
Look it up and be free to post it here.
Try adding it in a spoiker tag.
Spoiler below!
like this
And..or
PHP Code:
like this 
You can also try .tga or .dds in stead of .png.
Try these small and easy things first.
After that we can help with looking more into your .hpl error logs and maps and config files.
The logo, if I recall, must be 400x400px and in the same format as the original. It's one of the few things in Amnesia that doesn't need a pow2 size.

Have you editted your menu.cfg in any way? What error do you receive when the crash occurs?
As Lange above me suggested, crash the game again, then post the hpl.log file for your editted story. Its directory will be in Documents/Amnesia/<full_conversion_folder>/
Romulator,thank you! Now its working!
The problem is that in recouses.cfg was written bloodyknife/graphics but i don't have custom inventory.
Thank you again,Romulator!
Well..
You are welcome...
I am glad ROM coild help you..................
Hehehheee....
Ik zie dat je nederlands bent...
PM me. hoop dat ik je ook nog hebt kunnen helpen..
Ik ken bijna alles van Amnesia, dus als je iets hebt, kan je me een Pm sturen, of Skype is ook wel lache,
Kenk je laten zien wat ik allemaal heb gemaakt.
Keep it to english on the forums, thanks.
(05-15-2015, 12:27 PM)DnALANGE Wrote: [ -> ]Well..
You are welcome...
I am glad ROM coild help you..................
Hehehheee....
Ik zie dat je nederlands bent...
PM me. hoop dat ik je ook nog hebt kunnen helpen..
Ik ken bijna alles van Amnesia, dus als je iets hebt, kan je me een Pm sturen, of Skype is ook wel lache,
Kenk je laten zien wat ik allemaal heb gemaakt.

Ben jij ook Nederlands?! LOL

Sorry, for talking dutch ;