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I made these for a side project that went nowhere. I was going to offer them to Neelke on the screenshot thread... but hey, why not put them here where everyone can find them?

3 materials (with norm and spec) for an autumnal forest floor. Do what you like with them. A credit would be nice, but I'm not going to be precious about it (this time! Tongue).

ground material (zip)
daisies and leaf pile, for decals, ents etc (zip)

[Image: forest_floor_preview.jpg]
Awesome ! Definitely gonna use it someday.
Lifesafer bro. Thanks alot man Smile
Protip: use the ground or leaf texture to reskin dirt_mould_pile.dae and you got yourself a hummock or a pile of leaves.
OR just use it as a decal? ON the dirt pile isn't that easyer? (will glitch when far away unfortunatly Sad)
I will DEF use this, because i have a LOT of outside area's and fortest ones.
Nicely done !
I have a question. How is the type of texture that can "repeat" called ? Like the floor/ceiling in amnesia or the one in the original post. I'd like to learn how to do that but I don't know what to research ;(
Wow. Great job!
What's the technique you use to make a texture tileable like that? To make it match with itself one next to another.
(05-24-2015, 08:40 PM)Darkfire Wrote: [ -> ]I have a question. How is the type of texture that can "repeat" called ? Like the floor/ceiling in amnesia or the one in the original post. I'd like to learn how to do that but I don't know what to research ;(

"Seamless texture" or "seemlessly tiling texture" are the words you're looking for. Smile

(05-24-2015, 08:57 PM)Daemian Wrote: [ -> ]What's the technique you use to make a texture tileable like that? To make it match with itself one next to another.

The best way to make it depends on what software you're using. Some image software can make tiles by blurring or mirroring, but to make it look decent you'll need to get creative with your painting/image manipulation.

Eg., I use a combination of Ps and Paint Shop Pro 9 (oldschool!). PSP has a "make seamless" tool, but it's always a bit fake looking and has glitches and artefacts, so I paint new features on top of it, copy and paste stuff, work with layers etc., until it looks right. You also need to be aware of the distribution of features. For example, if you had a big clump of leaves in the ground texture above, then you would easily see the repetition.
Speaking of, *ahem* seamless textures, a while ago I threw together a quick page on Photoshop onto the Wiki. By the bottom is a run down of how such can be done, which also links to the (much better) original tutorial. You might find it useful.

https://wiki.frictionalgames.com/hpl2/th.../photoshop
(05-25-2015, 01:06 AM)Mudbill Wrote: [ -> ]*ahem* seamless

Eeep! You're right. I corrected my typo above, and of course tiling is not the same as seamless, so I've corrected that too.
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