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Full Version: Animation from blender weridness
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To a modeler...

Is this normal?

Spoiler below!
[Image: 8KRBQ5q.jpg]

Tried exporting an animated working .dae file for an NPC from Blender 2.6a and this happened...
When vertices go crazy like that it usually means that the weights are not normalized. That would be the first step to do on your rigged mesh. I don't use blender for animation and rigging so I don't know where you would do that but I'm sure the is an option for that somewhere in the software.

Also make sure that you're using the FBX format. If I'm right, Blender .dae format doesn't work so well with HPL2.

Lastly, you don't want to export the animations with mesh data, you only need the skeleton data. You only need the rigged mesh fo the mesh data (which also includes the skeleton data), that's the base for animations. If you're rigged mesh is exported correctly then you won't have to worry about problems like this in your animations.
The .dae works fine, I tried to weight paint it.

Should I remove the weight paint cause that's no problem?

Thanks for the reply in advance! Big Grin
Make sure you're only using 2 or 3 influences on each bone, I can not remember which but HPL is limited to one of the two.
What are influences?

FATAL ERROR: Created material cannot be loaded Huh
Influences refer to how many bones are affecting a vertex.
Ok. Big Grin