06-05-2015, 07:20 PM
Hello,
I am creating a scene in which I want the player to learn through trial and error as they die. I want to make it so when the player dies, the entire level gets reloaded from the beginning.
I am trying to avoid checkpoints because it ruins the scene I am trying to create, because if I use a checkpoint, it gives the player the feeling of being immortal, and not really scared of dying. However, I don't want to make death permanent like in Justine, as it would be infuriating for the player, given the length of my FC.
I don't really see any way for this to be possible in the functions list.
Anyone have any ideas?
Thank you for your time.
I am creating a scene in which I want the player to learn through trial and error as they die. I want to make it so when the player dies, the entire level gets reloaded from the beginning.
I am trying to avoid checkpoints because it ruins the scene I am trying to create, because if I use a checkpoint, it gives the player the feeling of being immortal, and not really scared of dying. However, I don't want to make death permanent like in Justine, as it would be infuriating for the player, given the length of my FC.
I don't really see any way for this to be possible in the functions list.
Anyone have any ideas?
Thank you for your time.