(10-25-2013, 11:02 PM)Mechavomit Wrote: [ -> ]Darkseed was ridiculously difficult and a bit boring, to be honest.
Most old adventure games are, to be honest. :p
(10-25-2013, 11:34 PM)Alardem Wrote: [ -> ] (10-25-2013, 11:02 PM)Mechavomit Wrote: [ -> ]Darkseed was ridiculously difficult and a bit boring, to be honest.
Most old adventure games are, to be honest. :p
Yeah, but a lot of titles from the same time period are way superior.
Which kind of light source you will have in SOMA?
I hope they don't use a too much fantasy-like just because it's sci-fi.
So....you don't want them to use a device that's realistic to the setting and context?
Realistic to the setting yes, but not something extremely surreal.
I mean in which time will SOMA play? The setting could be the year 2200 (in my opinion) and I'm sure that normal flash lights will be still used there.
Judging by the setting from teasers I think it will be simple flashlight.
Doom 3 was set in a 2145 where guns still didn't have flashlights taped to them. :p
(10-26-2013, 08:54 PM)Alardem Wrote: [ -> ]Doom 3 was set in a 2145 where guns still didn't have flashlights taped to them. :p
Ohhhhh don't remind me.
Best thing the BFG edition did was make that a feature in the base game lol.
Not trying to derail the thread but that's one of the only good things in the BFG edition
. And it's simple enough to mod it into the normal game.
I'm sure we will just get a normal flashlight if anything. I don't know really how to improve on one and I'm not sure how far into the future we'd need to be for them to be obsolete.
Now, I disagree with the common assumption about adding guns to flashlights - it may be illogical, but at least it was something interesting and different.
My question is how Frictional is going to be able to justify there being no weapons in the PATHOS-2 Lab. It's hard enough to imagine that the Archaic owned no guns, or that Brennenburg didn't have swords/maces/axes lying around for Danny to use.