Never thought I'd say this, but I kinda agree with Fortigurn. Although, given FG's history of Lovecraftian themes, I'd also say that the revelation of mankind's ultimate insignificance (and the effects of it on the human psyche) could also play an important role.
Soma will feature Shoggoths.
(03-19-2014, 06:09 PM)Alardem Wrote: [ -> ]Soma will feature Shoggoths.
Proof please or else fake.
(03-19-2014, 11:52 PM)Macgyverthehero Wrote: [ -> ] (03-19-2014, 06:09 PM)Alardem Wrote: [ -> ]Soma will feature Shoggoths.
Proof please or else fake.
My source is Nyarlathotep.
(03-20-2014, 02:11 AM)Alardem Wrote: [ -> ] (03-19-2014, 11:52 PM)Macgyverthehero Wrote: [ -> ] (03-19-2014, 06:09 PM)Alardem Wrote: [ -> ]Soma will feature Shoggoths.
Proof please or else fake.
My source is Nyarlathotep.
I can neither confirm nor deny this.
(03-19-2014, 11:52 PM)Macgyverthehero Wrote: [ -> ] (03-19-2014, 06:09 PM)Alardem Wrote: [ -> ]Soma will feature Shoggoths.
Proof please or else fake.
I can confirm that this is theoretically possible.
How will death work in this game? I'm really not a fan of Amnesia's execution here, where death actually makes the game easier and less frightening by letting you respawn with the monster gone and your progress saved.
As with the 'Shock series, there can easily be an in-universe explanation for why your protagonist can respawn. I know that perma-death is too absurd to accept for a long game, but Amnesia's handling of death isn't good for handling suspense.
A tweet of a guy who played the SOMA Alpha:
"Got a chance to demo SOMA by Frictional Games. It is the best elements of Penumbra's gameplay + the best elements of Amnesia's atmosphere."
Sounds interesting.