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[Image: 10818372_974303722597655_6817780884152039117_o.jpg]
This is true.
Oh, FG... Please hurry! Sad
(01-03-2015, 01:40 AM)Quodpipax Wrote: [ -> ]Oh, FG... Please hurry! Sad

No, please don't hurry. Take all time what a high quality game needs!
(01-02-2015, 11:06 PM)Paddy™ Wrote: [ -> ]It also mentions that FG were originally developing their next game for the Xbox 360 haha.

Might as well be true, don't hold these pink goggles very dear to your heart. ChineseRoom switched to console market too.
(01-03-2015, 03:04 PM)Kein Wrote: [ -> ]Might as well be true, don't hold these pink goggles very dear to your heart. ChineseRoom switched to console market too.

I wouldn't call it "switched". That sounds like they stopped making games for PC, the best console at all. I think it is great to support all platforms, but the PC should not become out of focus. There are so many games where the PC version sucks because of a bad console port. And not to mention about all the exclusives.
(01-03-2015, 03:04 PM)Kein Wrote: [ -> ]
(01-02-2015, 11:06 PM)Paddy™ Wrote: [ -> ]It also mentions that FG were originally developing their next game for the Xbox 360 haha.

Might as well be true, don't hold these pink goggles very dear to your heart. ChineseRoom switched to console market too.

Not sure what you mean by the cryptic "don't hold these pink goggles very dear to your heart". Probably a Russian saying that got lost in translation. Big Grin

It seems that you've misinterpreted what Paddy said; by "their next game", he meant SOMA.

But Thomas has recently stated that an Xbox One version after release is a possibility:

(12-31-2014, 06:35 PM)Paddy™ Wrote: [ -> ]An Xbox One version is a possibility:

Spoiler below!
GamingBolt Wrote:Frictional Games’ upcoming survival horror game SOMA is a console exclusive for the PlayStation 4. However it seems like that it may turn out into a timed console exclusive as Frictional Games’ Thomas Grip revealed to GamingBolt the reasons behind the current PS4 exclusivity and the lack of Xbox One version.

“The reason is rather simple: we simply do not have the resources to develop for both. We have never done a game for console before, so it felt like a too big of a risk to support both. Why Sony? Because we reached out to them first and they were really quick to respond and easy to deal with, so we decided to go with them,” Thomas said to GamingBolt.

However the game may come to the Xbox One after the initial launch. “An Xbox One version after release is very much a possibility though.” SOMA is currently due for the PlayStation 4, Windows and Linux platforms in 2015.

I'm sure when the game sold very well, there will be also a XBone version. They also thought about porting Amnesia to consoles.
I'm not sure if I said this already, but I wonder if the console version of SOMA will get something different instead of the custom story feature that the PC version has. Perhaps some DLC later on for both versions?
(01-02-2015, 11:06 PM)Paddy™ Wrote: [ -> ]There's another SOMA article in the latest GamesTM magazine (issue 156). Again, nothing new is said/shown, but the release date is listed as Q1 2015:

[Image: release_date.jpg]

What?

http://frictionalgames.blogspot.fi/2014/...-beta.html Wrote:The game's current state, pre-Beta, is a milestone in preparation for the proper Beta, basically the full game without the final polish, which will happen a few months into next year. The pre-Beta marks final our chance for us to evaluate a number of crucial elements in the game.

How could the release possibly be so soon if they're entering Beta "a few months into [this] year"? Or am I misinformed about the general length of the Beta phase in video game development?
(01-03-2015, 06:39 PM)Ashtoreth Wrote: [ -> ]Not sure what you mean by the cryptic "don't hold these pink goggles very dear to your heart". Probably a Russian saying that got lost in translation. Big Grin
Not really, I thought the expression was rather simple in understanding, haha.

Quote:It seems that you've misinterpreted what Paddy said; by "their next game", he meant SOMA.

But Thomas has recently stated that an Xbox One version after release is a possibility

I did not. I wasn't talking about XB360 or Xbox One (as far as I know SOMA was confirmed for PS4 only with Sony' support), I was talking about consoles in general in the context that main aim is the console market.
(01-03-2015, 09:34 PM)Macgyverthehero Wrote: [ -> ]I'm not sure if I said this already, but I wonder if the console version of SOMA will get something different instead of the custom story feature that the PC version has. Perhaps some DLC later on for both versions?

Yeah, I'm curious to know this as well. But nothing has been said about it by FG yet (at least as far as I know).

(01-03-2015, 11:16 PM)GrAVit Wrote: [ -> ]
(01-02-2015, 11:06 PM)Paddy™ Wrote: [ -> ]There's another SOMA article in the latest GamesTM magazine (issue 156). Again, nothing new is said/shown, but the release date is listed as Q1 2015:

[Image: release_date.jpg]

What?

http://frictionalgames.blogspot.fi/2014/...-beta.html Wrote:The game's current state, pre-Beta, is a milestone in preparation for the proper Beta, basically the full game without the final polish, which will happen a few months into next year. The pre-Beta marks final our chance for us to evaluate a number of crucial elements in the game.

How could the release possibly be so soon if they're entering Beta "a few months into [this] year"? Or am I misinformed about the general length of the Beta phase in video game development?

The "Q1" info in the magazine might be just a placeholder.
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