(01-08-2015, 12:57 AM)Chrysler Wrote: [ -> ]Thomas Grip Wrote:An interview about lovecraft,SOMA and horror in general that I really enjoyed doing, and hopefully is fun to read too
http://lovecraftzine.com/2015/01/07/inte...-and-soma/
(01-08-2015, 01:01 AM)Paddy™ Wrote: [ -> ]Interview with Thomas Grip, creator of the Lovecraftian games “Amnesia: The Dark Descent” and “SOMA”
http://lovecraftzine.com/2015/01/07/inte...-and-soma/
Shit, where was Chrysler's post hiding? I swear to God it wasn't here last night, Paddy's post appeared right after Kein's. The forum must be bugged or something XD
Regarding the interview: Thomas' bad memory with names is adorable.
Shit, sorry Chrysler, I honestly didn't see your post last night. I wonder if the new anti-spam software is to blame for the delays.
Hopefully you saw my post, then. lol
(01-08-2015, 11:59 AM)GrAVit Wrote: [ -> ]Hopefully you saw my post, then. lol
Ah yeah, thanks for posting the article man! Unfortunately, PC Gamer are guilty of the same click-whoring "games
churnalism" as GamingBolt, in that they simply regurgitated what GamingBolt said, and mixed it in with pasted quotes from older interviews/preview articles (like
this one). 95% of my gaming RSS feeds are comprised of this stuff, so annoying.
(01-08-2015, 12:41 PM)Paddy™ Wrote: [ -> ] (01-08-2015, 11:59 AM)GrAVit Wrote: [ -> ]Hopefully you saw my post, then. lol
Ah yeah, thanks for posting the article man! Unfortunately, PC Gamer are guilty of the same click-whoring "games churnalism" as GamingBolt, in that they simply regurgitated what GamingBolt said, and mixed it in with pasted quotes from older interviews/preview articles (like this one). 95% of my gaming RSS feeds are comprised of this stuff, so annoying.
I guess that's contemporary news journalism for you. lol
It's still an effective way of spreading information to uninformed people, though. However, somewhat frustrating to us who are actively following the latest news about SOMA anyway, since we'd like to hear something new for a change.
As I understand the interview a DX10 graphics card is not the minimum requirement, rather it's enough to support all features (except terrain tesselation) and top play with smooth FPS.
(01-08-2015, 05:09 PM)Googolplex Wrote: [ -> ]As I understand the interview a DX10 graphics card is not the minimum requirement, rather it's enough to support all features (except terrain tesselation) and top play with smooth FPS.
What makes you assume that a DX10 graphics card is not a minimum requirement?
This is what Thomas stated in the interview conducted by GamingBolt:
Thomas Wrote:We handle the slower clock speed by trying to offload as much as we can on the GPU and to use multi threading were possible. Having to deal with the PS4 CPUs has made our tech programmer, Peter, do some really nice optimizations to the game and engine, which in turn means that much lower-end PCs will support it. If it has a DX 10 card, will probably be able to play SOMA.
Personally I'm very happy it will require DirectX instead of OpenGL. Unless they include an option to choose between the two renderers. This is for Windows, Linux & OS X need OpenGL. A lot more people will be able to play it now without all the pesky OpenGL driver issues.
(01-08-2015, 10:00 PM)plutomaniac Wrote: [ -> ]Personally I'm very happy it will require DirectX instead of OpenGL.
Actually, the opposite is the case, see Thomas' comment on the latest blog entry:
Thomas Wrote:We actually thought about doing a proper D3D port, as it gives you slightly less driver issues, but it was too much work, and time better spent on PS4 support.
I don't think so, some days before that blog post comment another user asked:
Q: Will SOMA require DX11? I'm curious because my aging video card only supports DX10, but I still want to play this. Or are you guys still using OpenGL like with Amnesia?
A: DX10 will be enough! We have at least one known feature though (terrain tessellation) that will be DX11 only, but that is just some minor fluff