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Summer is normally not a good time to play horror games. Too much light and other things to do outside. I hope for halloween, it's a perfect period for a horror game.
(02-08-2015, 01:07 PM)Googolplex Wrote: [ -> ]Summer is normally not a good time to play horror games. Too much light and other things to do outside. I hope for halloween, it's a perfect period for a horror game.

I only say summer because I want a good birthday present! XD
Ian Thomas of Frictional is giving a talk about game development on the 25th of February in Wales:

http://gamesdevsw.org/sessions-6-february-25th-2015/

I don't know how much of it, if any, will be about SOMA, but hopefully someone will record it. The people hosting the discussion have archives of previous events on their site, so it's possible.

In case you're wondering, Ian is the one being interviewed in this video:

https://www.youtube.com/watch?v=tm-wIV-17zY
(02-14-2015, 09:10 AM)Paddy™ Wrote: [ -> ]I don't know how much of it, if any, will be about SOMA, but hopefully someone will record it. The people hosting the discussion have archives of previous events on their site, so it's possible.
Yup, Thomas confirmed that it'll be available shortly after. [url]https://twitter.com/ThomasGrip/status/55...8359735296[/url]
(02-14-2015, 02:04 PM)Chrysler Wrote: [ -> ]
(02-14-2015, 09:10 AM)Paddy™ Wrote: [ -> ]I don't know how much of it, if any, will be about SOMA, but hopefully someone will record it. The people hosting the discussion have archives of previous events on their site, so it's possible.
Yup, Thomas confirmed that it'll be available shortly after. [url]https://twitter.com/ThomasGrip/status/55...8359735296[/url]

Sorry, too many Thomases in FG haha, the talk you mentioned is Thomas Grip's (which took place today actually, I wonder if the video is forthcoming) but the one I mentioned above is being given by Ian Thomas Wink

SOMA's writer Mikael Hedberg tweeted this today:

Mikael Hedberg Wrote:Heading back home after recording the final V.O with @SideUK. SOMA should be all set. Last line was fittingly: "Back off okay!"

So I think it's safe to say Side is handling the voice overs:

http://side.com/

There's nothing on their website about SOMA yet, and although they've retweeted a lot of SOMA news, they haven't said anything specific about the game otherwise. I'm going to scour through their Twitter followers to see if I can find any SOMA actors in there Cool
Found an actress who does voice over on SOMA: Caitlin Thorburn.

http://www.spotlight.com/interactive/cv/...ub=1&tab=2

Quote:2015, Voice Over, Robin Bass, SOMA, Side / Frictional Games, Damien Goodwin

Robin Bass must be her character's name.

EDIT:

There's another character in the "Further Credits" tab, hmm...

http://www.spotlight.com/interactive/cv/...ub=1&tab=4

Quote:2015, Video Game, Andrea Suther, SOMA, Side / Frictional Games, Damien Goodwin
Nice finds! I guess the cast members are under a non-disclosure agreement or something, otherwise you'd expect them to be screaming it from the rooftops haha.

IndieCade has been tweeting about Thomas' keynote talk:

Spoiler below!
IndieCade Wrote:The Redstone theater is abuzz getting ready for @ThomasGrip's keynote.
#IndieCadeEast

IndieCade Wrote:Horror games are particularly suited for storytelling, argues @ThomasGrip, who is responsible for Amnesia.

IndieCade Wrote:Storytelling (communicating elements of a story: Characters, Setting, etc) vs Narrative (subjective experience of a story) - @ThomasGrip

IndieCade Wrote:Applying the MDA (Mechanics, Dynamics, Aesthetics) model to Storytelling - @ThomasGrip

[Image]

IndieCade Wrote:Comparing the Narrative Model to Mental Models - @ThomasGrip

[Image]

IndieCade Wrote:Problem: Story elements become abstract objects in systems that are like black boxes - @ThomasGrip

[Image]

IndieCade Wrote:Solutions. - @ThomasGrip Note: Some repetition does help create a mental mode. EG: Varied use of mechanics in Limbo

[Image]

IndieCade Wrote:Have gameplay that supports a narrative goal, provides backstory, and involves creating a mental model - @ThomasGrip

[Image]

IndieCade Wrote:Finally: 1. Story is not the same as plot. 2. We are just scratching the surface. 3. Our hurdles aren't tech, but design. - @ThomasGrip


Bring on the video! Cool
I'll just leave this here...

[Image: 4e420ec5c0.png]
Source: https://www.facebook.com/permalink.php?s...2416275440
(03-13-2015, 01:04 PM)Romulator Wrote: [ -> ]I'll just leave this here...

[Image: 4e420ec5c0.png]
Source: https://www.facebook.com/permalink.php?s...2416275440

Wait, so you mean like DONE done? So then there's merely polishing left? Goddamn, can't wait!
Hopefully it's not going to get released in May. Because there are already The Witcher 3 and Project CARS. Can't play all of them at same timeSad
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