(05-25-2015, 02:56 PM)(拉赫兰) Romulator Wrote: [ -> ]We got a new game it seems.
run pk1/pd.exe
Commands it accepts:
Quote:A X Y TILE
I
P X Y TILE
R X Y
T X Y
Typing I writes " L: 2 / F: 1 / J: 1 / 7: 3 / X: 0 / -: 1 / I: 1"
For pd.exe using "i" i got:
L:1 / F:1 / J: 0 / 7:2 / X: 1 / -:2 / I: 1
(05-25-2015, 02:59 PM)Chrysler Wrote: [ -> ] (05-25-2015, 02:56 PM)(拉赫兰) Romulator Wrote: [ -> ]We got a new game it seems.
run pk1/pd.exe
Commands it accepts:
Quote:A X Y TILE
I
P X Y TILE
R X Y
T X Y
Typing I writes " L: 2 / F: 1 / J: 1 / 7: 3 / X: 0 / -: 1 / I: 1"
I have a different output: "L: 1 / F: 3 / J: 2 / 7: 1 / X: 0 / -: 1 / I: 2"
"L: 0 / F: 1 / J: 1 / 7: 0 / X: 1 / -: 3 / I: 1" for me
I just tried "a 1 1 f" and it filled the corner with a box.
Edit: tried "j" it said "no j tiles left"
L is a valid tile type
x is a valid tile type
7 is a valid tile type
Edit 2: (Guessing the tile types directly map to what is in the I command).
Try typing "a 2 4 j". It changes the image.
EDIT: Ninja'd.
L: 2 / F: 1 / J: 1 / 7: 0 / X: 1 / -: 2 / I: 3
...
(05-25-2015, 02:59 PM)Chrysler Wrote: [ -> ]Commands it accepts:
Quote:A X Y TILE
I
P X Y TILE
R X Y
T X Y
Typing I writes " L: 2 / F: 1 / J: 1 / 7: 3 / X: 0 / -: 1 / I: 1"
A Adds a Tile
I shows what tiles you have
P Places a Tile (Same as A?)
R Removes a Tile
T Removes a Tile (same as R?)
X is X coordinate
Y is Y coordinate
The L/F/J/7/X/-/I are tile types and the number is how many you have.
1 1 is the top left. 4 4 is bottom Right.
Remove 1 1 will remove the tile from the first box, just change the numbers as needed.
EDIT: ninja'd.