(10-01-2013, 09:41 PM)samueljustice00 Wrote: [ -> ]This topic is getting interesting!
He has right, Samuel. Multi-platform releases will affect the quality of the PC version. This is true in an AAA production, but I don't know how a talented indie developer like FG would manage it.
The topic is very simple: When you focus on a console then the final quality of the PC version will get ripped out by bad porting, less budget priority & less time for polish. An other main reason is that a console isn't as powerful like a PC, so that you will have to reduce texture size, no true AA support, less memory resources and and and... this will make a PC version crappy, because the game will look very equal on each platform, instead to look better on a PC. And there will come new bugs.
The problem is, that most developers chose the wrong way by focus on consoles and then ported back to PC, instead to create a high quality PC game and then port to consoles.
The reason why games like
Project C.A.R.S. looking so awesome is because it will be PC primarly and push the resources to the limit. It will even run at 60+ FPS in 4K resolution (3840 x 2160). No console could handle that - even not when we are talking about really big worlds in an RPG.
(10-02-2013, 03:35 PM)droog Wrote: [ -> ]I think it will be a long way until the game will see the light of the day. I would say a summer 2014 release would be possible and in that case there is much space for many teases. Like Thomas said on twitter, they just have started the teasing.
Yeah, although it may take a shorter time than we expect, as opposed to AMFP because it's not a collaboration, I'm not gonna be expecting it for at least a year.
...but I've jumped on the hype train already, guilty as charged.
(10-02-2013, 05:33 PM)Googolplex Wrote: [ -> ]It is very simple. When you focus on a console then the final quality of the PC version will get ripped out by bad porting, less budget priority & less time for polish. An other main reason is that a console isn't as powerful like a PC, so that you will have to reduce texture size, no AA support, less memory resources and and and... this will make a PC version crappy, because the game will look very equal on each platform, instead to look better on a PC. And there will come new bugs.
I don't think this will be released on current gen consoles, so it shouldn't really be that bad for the PC version at all.
(10-02-2013, 05:26 PM)Kein Wrote: [ -> ]My best guess is end of 2014 but it is a VERY optimistic guess.
I'm thinking Q3 optimistically, maybe Q4. (Thomas talked about the game being released in 2014 in a blog or something, I can't really remember.)
I wonder what SOMA stands for, hmm, Super Optical Machine Accident?
Hmm, they have been working for about 3 years on this game, I wouldn't say that the release date is that far off.
(10-02-2013, 05:57 PM)Zgroktar Wrote: [ -> ]Hmm, they have been working for about 3 years on this game, I wouldn't say that the release date is that far off.
I hope so, but then again I don't want to start thinking TOO optimistically to avoid disappointment
(10-02-2013, 05:51 PM)Sampyli Wrote: [ -> ]I'm thinking Q3 optimistically, maybe Q4. (Thomas talked about the game being released in 2014 in a blog or something, I can't really remember.)
They'll announce next year that the game will be delayed until 2015 because of its 'expanding scope'. :p
(10-02-2013, 06:20 PM)DavidS Wrote: [ -> ] (10-02-2013, 07:45 AM)Paddy Wrote: [ -> ]DavidS, are you responsible for the artwork/GUI on the website?
yep ^^
You've outdone yourself again, mate.