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There was a leaked screenshot of concept art for the monsters in the new game. Someone took it from the Justine DLC and posted on reddit when Frictional Games was open for questions. When someone asked about what it is, Frictional's reply was "We don't know how that got there". It looked like a bunch of steampunk robots with really bright white lights for eyes. They actually looked pretty freaky.
(06-11-2011, 11:29 PM)Nycticorax Wrote: [ -> ]I would really enjoy playing a sequel for Amnesia (or a stand-alone game) including some of the following features (don't get mad at me if some are unfeasible, or if they are not cosatisfiable -- it's just some thoughts I jotted down after playing Amnesia):

- like every episodes so far, makes the discovering of a story the main goal of the game -- the mark of F®ictional, god bless you guys;
- takes place in an old, desert sanatorium in Northern US or Canada, with grey, dark grey, blue, and green colours (just type "sanatorium" on google images and you'll see what I mean);
- explores further the "playable" flashbacks of Amnesia, that is, the scenes where you discover the/your past (they could be in a full black and white palette, be more interactive, and last a bit longer than in Amnesia);
- balances logic puzzles ("I need time....") with very stressing atmosphere ("...but I can't think with this monster behind!");
- develops against a realistic background (i.e.: traumatized soldiers in cure after some war, psychotics, nevropaths, treated by some mad scentist convincing them he can extract their evil side, but in fact use them to achieve some very insane experimentations for which he recruits them as a secret task force invested with the duty of "curing" sane people);
- plays along the frontier between rational, scientific explanations, and paranormal phenomena, so that fear and strangeness distill more finely in the player's veins than if it is taken for granted that there is some magic behind the curtains (Amnesia);
- has the "I am getting crazy" function include the actual mouse/joypad motion vectors as parameters, so that the game take the bone and flesh reactions really seriously;
- supplements the blindness caused by darkness with a blindness caused by brightness (you know, when creeping in an obscure tunnels, a small source of light can momentaneously blind you like hell);
- invents a way of minimally interacting with characters with handwriting recognition (better spare your words if you have to draw letters with a mouse)
- makes running dependent on occurrent sanity and normal physical capacity;
- to have the narrative linearity required without reducing the game to an endless track-read-and-run loop:
a) includes randomness in map implementation (when you go crazy, you start forgetting about your path sometimes);
b) provides the playable character with a camera recorder (with limited battery) so that he can keep track of some details useful later and, if well, used, can provide shortcuts to next "levels"/rooms;
c) makes the story branch a little bit several times before the end according to your choices.

By the way, congratulations for Amnesia, it is a great game!
One of the small yet awesome details of the game Myst IV was that you had a camera that you would take everywhere. You could take pictures of hints to puzzles or references, or just if you see something really cool and you want to take a picture of it. That made the atmosphere of the game a lot more deep for me. Is that what you meant by camera recorder?
Could you possibly link me the picture if you can?
(09-28-2010, 12:52 AM)ZIGS Wrote: [ -> ]
(09-27-2010, 11:52 AM)CHANCEPHOENIX Wrote: [ -> ]I hope Frictional goes 3D and maybe for consoles ...

lol, those are both terrible suggestions Undecided

Well, 3D would be cool. I mean, in another game I wouldn't give a singing crap about it, but in a horror game I'd like to try it. Smile
But yea, consoles... NOOOOOOooooooo..... Unless they focus on the PC version as they've always did so far. I'd be ok with it if there were no signs of it in the PC version.
(01-09-2012, 05:52 AM)Skaruts Wrote: [ -> ]
(09-28-2010, 12:52 AM)ZIGS Wrote: [ -> ]
(09-27-2010, 11:52 AM)CHANCEPHOENIX Wrote: [ -> ]I hope Frictional goes 3D and maybe for consoles ...

lol, those are both terrible suggestions Undecided

Well, 3D would be cool. I mean, in another game I wouldn't give a singing crap about it, but in a horror game I'd like to try it. Smile
But yea, consoles... NOOOOOOooooooo..... Unless they focus on the PC version as they've always did so far. I'd be ok with it if there were no signs of it in the PC version.
What about porting the PC version of the next game to Xbox?
They'd still be focusing on the PC version, they'd just port the game like a month or so after the game is released on PC.

I am currently playing the Penumbra games (great by the way) but I think that Amnesia was to short. :/
(03-11-2011, 07:17 AM)thepaleking Wrote: [ -> ]Amnesia: The Light Ascent

It'll be a happy game full of sunshine and love.





</IFRAME>

(01-14-2012, 03:39 PM)CorinthianMerchant Wrote: [ -> ]
(03-11-2011, 07:17 AM)thepaleking Wrote: [ -> ]Amnesia: The Light Ascent

It'll be a happy game full of sunshine and love.





</IFRAME>

joke
n.
1. Something said or done to evoke laughter or amusement, especially an amusing story with a punch line.
2. A mischievous trick; a prank.
3. An amusing or ludicrous incident or situation.
4. Informal
a. Something not to be taken seriously; a triviality: The accident was no joke.
b. An object of amusement or laughter; a laughingstock: His loud tie was the joke of the office.
(01-07-2012, 03:46 PM)BlueFury Wrote: [ -> ]nvm, got it
http://valvearg.com/w/images/c/c0/004.jpg

Who is the artist?
i had the idea for an industrie park with chemical materials and a lot of pipes and flashing lights :3
I thought that is the parrallel universe of the part where the player is working and the other workers are hell monsters who gives you work orders and when you don't do them right, they'll attack you


kind of crazy idea but as I imagine it it's awesome Smile
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