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Full Version: Continuing game after credits
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I'd like to have both an after-game easter egg area AND a nice credits part which will finish off the mood. In order to make it not seem stupid (serious story, funny bonus area and then serious credits) I'd have to put the area after credits.
So, what I'm asking:
Is there a way to do something after the credits ? Or stop them in some way ?
As far as I know it's not really possible, but I still have hope...
Make them yourself.
You could make all the credits one particle. And then continue after the credits.

You cannot stop or continue after the scripted credits. They're made so that the game ends after them.
The Small Horse Part D did that. But it's impossible to find nowadays to download. I would love to know how they did that as well.
Crap. I hoped I could avoid doing it this way.
So, how do I do that with a particle ? I could do credits with billboards, but they'd have to fade. Not really final-credit-like.
Um, you can just create a picture of some credits that is set to being a MoveObject. Spawn the player in a black area, have the fake credits entity move up, bingo.
(06-15-2015, 07:45 PM)Darkfire Wrote: [ -> ]Crap. I hoped I could avoid doing it this way.
So, how do I do that with a particle ? I could do credits with billboards, but they'd have to fade. Not really final-credit-like.

You could easily do it with billboards.

With a particle effect you'd create a picture with all the text.
Then simply spawn 1 and make it go up.

It's much easier if you already know your way around the particle editor.
Well uh, I think it's about 5 minutes of work to make a plane animation using material editor so it would look like it's sliding down.

(06-15-2015, 07:30 PM)Neelke Wrote: [ -> ]The Small Horse Part D did that. But it's impossible to find nowadays to download. I would love to know how they did that as well.

It is certainly not impossible to download Wink
Hey, I've came back to this idea.
I made a plane with an animation, but can't find a way to control it. It unnecessary loops, and I have no idea how to start it when I want.
Any help ?

Also, if it's not possible to do it like this, someone please elaborate on the previous methods mentioned. I don't have experience with particle editor, and I have no idea how to make a MovingObject entity only with a texture.

Edit: I have made an entity with a billboard, but it crashes level editor for some reason.
The entity must have a mesh or else it won't work. What you can do is set the mesh to be something simple like the technical block box, then tick the box off for "Show mesh" to make it invisible.

Anyway there are more ways to do it. Another way you can use is to push the player up/down via some elevator. Or use some animation (but I wouldn't recommend that. Better to let the game animate it on its own).
Eh, this is embarrassing.
So I almost got it to work, and then smth screwed up my Amnesia- I couldn't load any maps- so I had to reinstall it.
Now it's more or less stable, but... Most of the editors don't work. I don't want to elaborate, but it's an antivirus issue that I cannot fix right now.

So I'm asking for help with this one. Can someone prepare me this custom credits thing ? I have a .png prepared already, so it's just operating the model editor

I would be most thankful Big Grin
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