08-10-2015, 03:54 AM
i am trying to use a custom light source for my fcmod. when i try to use the light source, it works. But! It then turns into the original lantern from tdd. this is annoying as hell. Please help.
(08-10-2015, 04:31 AM)Romulator Wrote: [ -> ]What doesn't work? Are you picking up your lantern entity, but when you use the lantern, end up with TDD's lantern?
(08-10-2015, 05:22 AM)GameEnthusiast Wrote: [ -> ](08-10-2015, 04:31 AM)Romulator Wrote: [ -> ]What doesn't work? Are you picking up your lantern entity, but when you use the lantern, end up with TDD's lantern?
yes. BINGO. True blue! You figured it out I am picking up the entity in the game! and it then... TURNS INTO A LANTERN!!
(08-10-2015, 05:24 AM)Romulator Wrote: [ -> ](08-10-2015, 05:22 AM)GameEnthusiast Wrote: [ -> ](08-10-2015, 04:31 AM)Romulator Wrote: [ -> ]What doesn't work? Are you picking up your lantern entity, but when you use the lantern, end up with TDD's lantern?
yes. BINGO. True blue! You figured it out :D I am picking up the entity in the game! and it then... TURNS INTO A LANTERN!!
Have you replaced the lantern in the "models/hand_objects/lantern" directory in your Full Conversion folder? Have you also added your models folder to your Full Conversion's resources.cfg file?
(08-10-2015, 01:22 PM)Daemian Wrote: [ -> ]In your mod's resources.cfg ([your_mod]/resources.cfg) put your mod first on the list and remove /models, you don't need that dir anymore.
And change the name of your entity, remember there's a lantern entity inside /items named lantern.ent or something. Call yours something else, like DoomLantern.ent and put that one in game.
If you put DoomLantern.ent in LevelEditor and it doesn't work or the item is not visible or something weird, check [game_dir]/resources.cfg, your mod has to be listed to be able to load your files.
(08-10-2015, 03:39 PM)GameEnthusiast Wrote: [ -> ]Also is El Fantasma cancelled?
(08-10-2015, 06:05 PM)Traggey Wrote: [ -> ]GameEnthusiast, do not double post. Thanks.
(08-10-2015, 09:58 PM)Daemian Wrote: [ -> ](08-10-2015, 03:39 PM)GameEnthusiast Wrote: [ -> ]Also is El Fantasma cancelled?
Never! Like many others, I just need time.
I can't let that die, there's a couple of features -which I find very interesting- that I'd like to share with the community and it was kinda hard for me to achieve. There is one which I'm proud of, that involves a second player to help you go on (think about it, how would that be possible?). I can't wait to complete it, I do have all the assets I need, a good base, from here on it's just code, and maybe voice acting, but that comes by its own when it's released.
(Let's see if I have to move the whole project to SOMA...) ty for asking.