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Full Version: Memento Glitch?
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Hey guys, just wanted to know if this is a glitch with the mementos or if it's me being a putz.

I have a map with multiple starting points (depending on the door you choose to enter the map from), and once you leave the area of the hall of whichever door you came through, a memento pops up.

But there is also another door that if you interact with it, a memento will appear.

This is where the glitch comes in.

After one of them has been called, the other will not appear, at all. No squiggly sounds or icon in the bootum corner, nothing!

If the hall memento is "taken" first, the door one does nothing.

Get the door first, and the hall does nothing.

0.o

What is going on?

EDIT:

Unfortunately, it would appear that this is just a bug of the engine. For the meantime, I'm just deleting one of the mementos as it felt a little redundant to me.

If anyone ever does find a solution to this.... I will love you forever.
May I ask what these are for?

Code:
GetLocalVarInt("HelenaDoor");

GetSwingDoorLocked("room_helena_1");

GetSwingDoorClosed("room_helena_1");
(08-23-2015, 09:52 AM)Neelke Wrote: [ -> ]May I ask what these are for?

Code:
GetLocalVarInt("HelenaDoor");

GetSwingDoorLocked("room_helena_1");

GetSwingDoorClosed("room_helena_1");

The first is part of a sequence to opening a door using variables.

The others I guess would be part of the end of that sequence, but really it's a sequence of its own.
Is it the same memento at different doors?
Nope, two different mementos. Everything is correct in the files (used debug messages and tried timers and a bunch of other solutions).

In one case they both appeared. Interacting with the door memento then letting the timer for the hall memento run worked, but that's the only time they worked.
(08-23-2015, 05:18 PM)AGP Wrote: [ -> ]Nope, two different mementos. Everything is correct in the files (used debug messages and tried timers and a bunch of other solutions).

In one case they both appeared. Interacting with the door memento then letting the timer for the hall memento run worked, but that's the only time they worked.

I think I'll need to see a script then Smile
(08-24-2015, 09:37 AM)FlawlessHappiness Wrote: [ -> ]
(08-23-2015, 05:18 PM)AGP Wrote: [ -> ]Nope, two different mementos. Everything is correct in the files (used debug messages and tried timers and a bunch of other solutions).

In one case they both appeared. Interacting with the door memento then letting the timer for the hall memento run worked, but that's the only time they worked.

I think I'll need to see a script then Smile
Isn't there a delay restriction between mementos? Like 10 sec, you don't get the icon/sound but you still get the new entry in the mementos menu.
(08-24-2015, 02:39 PM)Daemian Wrote: [ -> ]Isn't there a delay restriction between mementos? Like 10 sec, you don't get the icon/sound but you still get the new entry in the mementos menu.

(08-23-2015, 06:34 AM)AGP Wrote: [ -> ]After one of them has been called, the other will not appear, at all.

It is a factor that could be in play, but I highly doubt it.
(08-24-2015, 02:39 PM)Daemian Wrote: [ -> ]Isn't there a delay restriction between mementos? Like 10 sec, you don't get the icon/sound but you still get the new entry in the mementos menu.

That was one of my initial thoughts.

There are the multiple spawn points in the map, so I tried spawning in from the furthest then walking all the way to the door, still nothing.

Myself and Badcat went through the hps thoroughly and could find nothing that would really fix it. Everything was spelled correctly, the memento names were switched around, we tried using variables to make the mementos appear, we tried all we could think of.

And unfortunately, I'm pretty sure I deleted that part of the script as it was just no longer working for me and I wanted to have my demo completed. :/
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