Hello. Surely someone faced this problem. When importing a mesh in the DAE Model Editor, mesh and bones are in different planes. Here are screenshots of the settings that I used to be exported to Maya:
If I create more than 7 joints, will glitches in Model Editore. And if I combine the joints and mesh in group, then in the Model Editor happen crash.
I tried different combinations. I chose these.
Export according to the instructions by frictional games
Result. After importing DAE in editor appears a problem:
How can you do in this situation to solve this problem? Thanks in advance.
Not sure what could cause this but I think it might be the transformations of the stick. Unbind the stick, select it, freeze tranformations (in the "modifgy" menu), the scale, rotation and tranform should be 1 then. Then bind the stick again (set the max influences to 2 as it should be more than enough for something like this) and try exporting again by pressing "export all" and with these settings:
Let me know if that helps
Edit: Oops, "Lights" should be unchecked in the export settings
This is most likely a scale confliction. Make sure you've set your Maya and your Export scale to real-world CM before exporting.
(09-17-2015, 05:04 PM)Juras Wrote: [ -> ]Not sure what could cause this but I think it might be the transformations of the stick. Unbind the stick, select it, freeze tranformations (in the "modifgy" menu), the scale, rotation and tranform should be 1 then. Then bind the stick again (set the max influences to 2 as it should be more than enough for something like this) and try exporting again by pressing "export all" and with these settings:
Let me know if that helps
Edit: Oops, "Lights" should be unchecked in the export settings
Hooray!! It worked!
I have long suffered with this problem. I had no idea that so easy.) Thank you very much!
. (
http://playbox.clan.su/images/for_other/...solved.jpg)
By the way, I watched your videos about creating a monster. Wonderful job!
Traggey Wrote:This is most likely a scale confliction. Make sure you've set your Maya and your Export scale to real-world CM before exporting.
Yes. It therein).
Glad it worked and thanks alots!