11-13-2009, 04:24 PM
Nice video! Great atmosphere! Are you guys going to keep the player "Gordon Freeman" silent like in Penumbra or are youconsidering to do a voice over narration along with subtitles for the player's thoughts?
(11-13-2009, 04:24 PM)ajvitaly Wrote: [ -> ]Are you guys going to keep the player "Gordon Freeman" silent like in Penumbra or are youconsidering to do a voice over narration along with subtitles for the player's thoughts?
(11-13-2009, 04:47 PM)zoroztheg4mer Wrote: [ -> ]Are you guys planning for "Amnesia" to be a series of games, like penumbra ?
(11-13-2009, 04:48 PM)Scraper Wrote: [ -> ](11-13-2009, 04:47 PM)zoroztheg4mer Wrote: [ -> ]Are you guys planning for "Amnesia" to be a series of games, like penumbra ?
Only one game.
(11-13-2009, 04:53 PM)zoroztheg4mer Wrote: [ -> ]I kinda thought it was a series becase of the title "Amensia : The Dark Descent ". It kind of felt like it could have a sequel, "Amnesia : ?? "
If you get what i mean x)
(11-13-2009, 04:41 PM)Thomas Wrote: [ -> ]Our idea for this game is that you, the player, are the game's protagonist. The game character (ie you) will start the game with an amnesia and then as you play you should feel like it is your own forgotten events that you discover. To further enhance this feel there will be no descriptions either, and you must decide for yourself what it is that you see. For example, if you see an anatomical drawing posted on a wall, we do not want to force-feed you interpretations, but let you decide and figure out its meaning yourself. This has also put more pressure on us to give the environments detail and meaning.