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Full Version: Lights are extremely dark
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My lights are unusually dark for lights in the game, how do I fix this?
[Image: b4e948cfb4.jpg]

Maybe this is normal, but I don't ever remember torches being so dark in the game story.
Well the reason it's brighter in the main game is because they add pointlights to them. Just set out a pointlight infront of the torch and it should look simular.

I recommend the color setup 0.5, 0.4, 0.2, 0.5 and radius 4 for torches like these.
I swear, if I press F9 again I will break my keyboard

http://puu.sh/kiiLq/253d78658b.jpg
This is meant to be a well-lit area. This story isn't supposed to be a "oerh mer goawd the durk is so scury", at least not until later. Player lacks a lantern at this point.

It doesn't look like there is point lights but there is

I think the one I'm looking for is 6-7 for radius

(09-20-2015, 08:16 PM)Neelke Wrote: [ -> ]Well the reason it's brighter in the main game is because they add pointlights to them. Just set out a pointlight infront of the torch and it should look simular.

I recommend the color setup 0.5, 0.4, 0.2, 0.5 and radius 4 for torches like these.

How would I make a pointlight that turns on when a candle is lit?
You can connect a light to it if I remember correctly. Perhaps it's in the Entity tab of it. "ConnectedLight" that is. If not, you can always use the CallbackFunc to trigger a FadeLightTo to enable it via script.

But if you want it to be light all the time, you might as well just add the lights to your level. PointLight and SpotLight are good. BoxLight if you want a general brightness throughout the entire area.

If you use a BoxLight, set all the values to 0.1 or lower.
(09-20-2015, 11:07 PM)Mugbill Wrote: [ -> ]You can connect a light to it if I remember correctly. Perhaps it's in the Entity tab of it. "ConnectedLight" that is.

This is true.

On any lamp entity, there is a box called something like ConnectedLight. All you have to do is type in the name of the pointlight that has to light up, and pick the color of it. The actual point light should just be black.