Frictional Games Forum (read-only)

Full Version: Better antialiasing/downsampling support
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From what I noticed, game only has FXAA support, which is one of the worst (but also least computationally expensive) AA methods.
There is a "workaround" to achieve antialiasing in such cases by downsampling the game from a high resolution to the display's native resolution. For Nvidia cards this is called "Dynamic Super Resolution" ( http://www.geforce.com/hardware/technolo...technology ) - it fools windows into thinking that the display can support a higher resolution than it actually can. You can then set this resolution in game and the game is rendered in this high resolution, but the image is downscaled to your display's native resolution so it looks ok, only the image quality is better, because it's downsampled from a higher resolution.

I wrote this wole explanation because soma is an OpenGL game and apparently it is not compatible with DSR. You can set a higher than native resolution, but it does not get downsampled to the native resolution, it simple goes beyond the screen, so for example if you set 3840x2160 resolution (4K) on a 1080p screen, then the game will be rendered in 4k, but only the top left quarter of the picture will be visible. This is probably because DSR and OpenGL are not compatible.

Recently more and more game have resolution scaling built in (for example Battlefield Hardlne, Shadow of Mordor, Vanishing of Ethan Carter Redux), so perhaps you could implement this feature?