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Full Version: PS4 not supporting same features as PC? but same price?
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Hi

why did ihad to pay the same amount of money on the PS4 digital version as people pay for the PC Steam version?
Is it true that only people in the PC will be able to play Custom games? and PS4 players not? i find it a joke...
the way to keep your game alive like in Amnesia is to let fans make Custom games and allow more time of playing in this game with different stories and scares. to tell me that im paying the same amount of money on the ps4 version like the PC version but i wont be able to play custom games cuz its on the PS4 and not on the PC and steam? that's a joke.

Far cry 4 support Custom maps on the PS4, why cant SOMA support custom stories on the PS4 and still make us pay the same amount of money that we the PS4 users wont be allowed to use the same features as the PC users?
i find it very insulting because it changes a lot of things.
Soma is a short game but the PC users will be able to continue playing it after finishing it with fans custom made stories but PS4 users finish the game and have no choice other than delete it? why did we payed the same amount of money if we dont get the same featueres?

thanks
It's the console standard, pay more, get less.
games done for consoles incur extra costs like license fees and devkits which are not needed for PC games. Those can be quite expansive and the quality tests they do on consoles can be brutal. this is a possible explanation for the cost of the console version.

in all honesty, the price is half the standard 60$ for a new triple a game, they did a 10% discount for pre-orders and gave amnesia for FREE. how many companies do you know that do that?
who would do the custom stories to the PS4 version? The PC players i bet, if so, we PC players would be working for console players without they giving anything back, so in that light you guys would be the ones getting the better deal.
You can argue that Frictional games could make a extra level editor for console players, but you know, making levels using a gamepad is very hard, making scripts is even harder and making a extremely user friendly level editor for the PS4 would be very expensive for a indie studio like FG (on PC we get the exact same tools the developers used to make the game), for the risk of very few console players even wasting time making custom maps/stories, is not the console players culture.
Be glad PS4 got Soma and i hope XBox One gets it as well, because is the first game from Frictional Games that's on consoles, and i hope they continue doing it, so coming here and insulting them is not helping at all.
There's no custom story support on consoles because, unlike your example, custom stories for games Frictional make are much more intricate. You go beyond simply moving around preexisting assets and such. You're making new models, writing out code for interaction and how things work, and changing much more minute details. Creating this thing on a console would be extremely difficult - You would have to create it on a computer. How do you get this content to the game? Console manufacturers often try to protect against content from other platforms, as is the case with precaution against modders. There's also the fact the code or models could be unoptimized - which slows the system - or outright malicious if not checked. Again, console manufacturers find reason to be against it. So many games come out nowadays where performance on the console is a big talking point, and they probably don't want to be blamed for the custom creations possibly being bad for the console when they inherently could be.

It's just unreasonable to expect the type of custom content possible in SOMA on a console. Unless console manufacturers find a way to become comfortable with what content enters the system this way, both the game developer and them will be discouraged of the idea.
For such a little studio its not imaginable to do a port of cs to PS4 or xbox, but: Fallout 4 will unlikley have that... They found a way to make mod content stable for all plattforms...
(09-25-2015, 01:10 PM)Filizitas Wrote: [ -> ]For such a little studio its not imaginable to do a port of cs to PS4 or xbox, but: Fallout 4 will unlikley have that... They found a way to make mod content stable for all plattforms...

Hmm, looked it up: http://kotaku.com/how-fallout-4-mods-wil...1711829641

So Sony and Microsoft agreed to allow this on their systems, so long as it is provided through Bethesda's servers (probably for control). There's also some other interesting restrictions there. Not sure what is by Bethesda, and what is by the console brands, but it sounds like a lot more than Frictional could have mustered.