When I download custom story from the workshop, to where it downloads the map?
No, it's not in my documents/my games/soma/mods/
There is just save file there.
I'm talking about the actual map.
(09-28-2015, 12:49 PM)TheTieMan Wrote: [ -> ]When I download custom story from the workshop, to where it downloads the map?
No, it's not in my documents/my games/soma/mods/
There is just save file there.
I'm talking about the actual map.
Well, if its Steam Workshop, it's here:
C:\Program Files (x86)\Steam\steamapps\workshop\content\282140
(09-28-2015, 01:10 PM)Romulator Wrote: [ -> ] (09-28-2015, 12:49 PM)TheTieMan Wrote: [ -> ]When I download custom story from the workshop, to where it downloads the map?
No, it's not in my documents/my games/soma/mods/
There is just save file there.
I'm talking about the actual map.
Well, if its Steam Workshop, it's here:
C:\Program Files (x86)\Steam\steamapps\workshop\content\282140
Thanks
Why did FG changed it? It's much harder now.
They didn't necessarily change it;
Non workshop modifications should go into a "mods" folder in SOMA's root.
Workshop downloads to that specific location, since Workshop content is stored separately from the game.
(09-28-2015, 01:29 PM)Romulator Wrote: [ -> ]They didn't necessarily change it;
Non workshop modifications should go into a "mods" folder in SOMA's root.
Workshop downloads to that specific location, since Workshop content is stored separately from the game.
And how do I launch the non-workshop mods? with the ModLauncher.exe?
When I try to open this file I get an error:
Steam API failed to initialize. Workshop subscribed items will not be available.
Remember how you altered your steam_api thing to trick us with your 29 minutes of gameplay? I wonder if that was the cause?
I'm also not too sure with launching non-workshop mods. Unless a dev comments about it before I figure it out, I'll look into it~
(09-28-2015, 02:04 PM)Romulator Wrote: [ -> ]Remember how you altered your steam_api thing to trick us with your 29 minutes of gameplay? I wonder if that was the cause?
I'm also not too sure with launching non-workshop mods. Unless a dev comments about it before I figure it out, I'll look into it~
Thanks for that.
Maybe even re-downloading local files or re-install the game entirely will fix the problem.