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When I download custom story from the workshop, to where it downloads the map?

No, it's not in my documents/my games/soma/mods/
There is just save file there.
I'm talking about the actual map.
(09-28-2015, 12:49 PM)TheTieMan Wrote: [ -> ]When I download custom story from the workshop, to where it downloads the map?

No, it's not in my documents/my games/soma/mods/
There is just save file there.
I'm talking about the actual map.

Well, if its Steam Workshop, it's here:
C:\Program Files (x86)\Steam\steamapps\workshop\content\282140
(09-28-2015, 01:10 PM)Romulator Wrote: [ -> ]
(09-28-2015, 12:49 PM)TheTieMan Wrote: [ -> ]When I download custom story from the workshop, to where it downloads the map?

No, it's not in my documents/my games/soma/mods/
There is just save file there.
I'm talking about the actual map.

Well, if its Steam Workshop, it's here:
C:\Program Files (x86)\Steam\steamapps\workshop\content\282140

Thanks Smile

Why did FG changed it? It's much harder now.
They didn't necessarily change it;

Non workshop modifications should go into a "mods" folder in SOMA's root.
Workshop downloads to that specific location, since Workshop content is stored separately from the game.
(09-28-2015, 01:29 PM)Romulator Wrote: [ -> ]They didn't necessarily change it;

Non workshop modifications should go into a "mods" folder in SOMA's root.
Workshop downloads to that specific location, since Workshop content is stored separately from the game.

And how do I launch the non-workshop mods? with the ModLauncher.exe?

When I try to open this file I get an error:


Steam API failed to initialize. Workshop subscribed items will not be available.
Remember how you altered your steam_api thing to trick us with your 29 minutes of gameplay? I wonder if that was the cause?

I'm also not too sure with launching non-workshop mods. Unless a dev comments about it before I figure it out, I'll look into it~
(09-28-2015, 02:04 PM)Romulator Wrote: [ -> ]Remember how you altered your steam_api thing to trick us with your 29 minutes of gameplay? I wonder if that was the cause?

I'm also not too sure with launching non-workshop mods. Unless a dev comments about it before I figure it out, I'll look into it~

Thanks for that.

Maybe even re-downloading local files or re-install the game entirely will fix the problem.
(09-28-2015, 07:17 PM)Mugbill Wrote: [ -> ]Doesn't this answer your questions?

https://www.frictionalgames.com/forum/thread-30997.html

Ops. Didn't see that.