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Full Version: [HPL3 WIKI] What kind of tutorials/pages would you like to see?
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Hello all!

I've been doing some fooling around with the Level Editor and general editting of SOMA, which includes CS integration and creating addons. Over the next week, I'll be juggling some How-To's and Do's and Don'ts to add to the wiki, and I would expect some people would also like to help out.

So I was thinking, what are some tutorials or articles that you would like some help with? What kind of things would you like to learn about to improve your development of add on or stand alone content for SOMA?

Not only will this give me a starting point, but will allow others who have learnt and are wanting to share how to contribute and make a page on the wiki.

Some of the things I was coming up with were:
  • How to make a CS?
  • How to make an addon?
  • Level Editor Tips and Tricks (perhaps explore how to make an underwater map?)
  • How to make use of Monsters
  • How do I start scripting + examples?
  • How to make doors openable with buttons on the side?
  • Local/Global Variables - how do they work?

Some of the things others have come up with:
  • How to learn from the official SOMA maps/scripts
  • How to create GUI terminals (x4)
  • How to set up CodeLite
  • How to change in-game feel with new textures and assets
  • How to create particles
  • How to start a mod from the mod menu
  • How to create notes (entities, not just text)
  • Animated Spotlights (if it can be done)
  • How to use the terrain tool (x2)
  • How to import assets
  • How to create custom shaders
  • How to create/alter in-game mechanics
  • An Engine Scripts Page (x2)
  • Level Transitions! (Amnesia-like and Streaming)
  • Sequences/Animations (arm movements, LookAt's, etc)
  • Elevators. How do they work? (https://www.frictionalgames.com/forum/thread-31443.html)
  • Newbie friendly tutorials
  • How do we set up Puppets? (Source: Here)
  • How to use CameraAnims?

Tutorials which are currently being worked on.
Tutorials on the Wiki which have been Completed, at least, to the extent of completion or close to.

Anything is worth contributing, and I'll update the OP as suggestions come in.

If anyone wants to help out and just contribute straight away, add a Wiki page into our community section of the HPL3 wiki. Any member of the wiki can contribute to that section: https://wiki.frictionalgames.com/hpl3/community/start

You can also, if you would like to not add a page but a snippet of information which you came across in the forums, to the new Scrapbooks section, where you can add things so that they do not get lost in the vastness of the forum's content. (Cheers Cthulhu)

Note: the x2 or similar is a demand factor. It is basically a running count of what people would like to see, and the more people want.
I would definitely suggest using the in-game SOMA maps that Frictional already setup to create tutorials since of course they already contain every asset and functionality that would be worth studying to determine how they work and then how to replicate them.
How to create GUI Terminals! Big Grin
1)How to setup Codelite and examples of scripts
2)How to change original game, for example add and retexture in-game level with the own textures
3)How to set up animated water leaking from cealing using new water shader
4)Billboards with PS

Thanks

Btw, weren't you Romulator ?
(10-02-2015, 07:39 AM)brus Wrote: [ -> ]1)How to setup Codelite and examples of scripts
2)How to change original game, for example add and retexture in-game level with the own textures
3)How to set up animated water leaking from cealing using new water shader
4)Billboards with PS

Thanks

Btw, weren't you Romulator ?

Yes, I was Romulator and still Romulator. Smile Just a temporary user name change to suit a request from a fellow friend :3
I'd like to know how to start my mod from the mod launcher instead of dev mode and how to create GUI terminals, thanks. Smile
-How to create GUI terminals
-How to create notes (the object, not only the text)
-How to use the terrain tool
-A list of all the scripts (Because when I copy/past only one line from the original maps, my game crash :/ )
-How to animate a spotlight

Thanks Big Grin
I suppose you are great level builder - how about teaching us how to level build section of
Soma infrastructure - for example airlock room before dunbat leading to main chamber and then to control
terminal and to dunbat?

The other question was really good too - how do we import Soma official levels and study them?
I'll probably need this to even get started up since I don't have personal time for looking through this on my own. Thanks for doing this Romulator. Or Modulator :3
1. How to port assets from A:TDD
2. How create custom shaders
3. How to change gameplay mechanics
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