10-04-2015, 08:26 PM
So, I created an entity using the Machine For Pigs Texture "blood_static.mat." But it has a strange specular effect that's completely distinct from how it appears when applied to a plane primitive in the HPL editor. I've struggled trying to get rid of the unusual shimmer, but can't seem to get it to mirror how it looks when applied to a primitive plane.
Unfortunately, I don't know of a way to toggle primitive planes, and need to be able to do so for the CS I'm presently working on. But I can't get the texture to look right on an entity. So, is anyone willing to lend me a helping hand, or throw me some advice? Thanks so much ahead of time, folks.
Unfortunately, I don't know of a way to toggle primitive planes, and need to be able to do so for the CS I'm presently working on. But I can't get the texture to look right on an entity. So, is anyone willing to lend me a helping hand, or throw me some advice? Thanks so much ahead of time, folks.