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Full Version: Community Challenge: Level Art [Oct 2015]
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only 1 day for awarding? Not much time between 31 o and 1 n XD
Here's my submission for now. Critique or comment as you see fit. I'll upload the map eventually, as it uses a Skybox and needs some fixing.

Spoiler below!
[Image: 3562c6413d.jpg]

[Image: b47cb8f9d7.jpg]

Map uploaded: http://www.mediafire.com/download/2r79jw...t_comp.zip

Only has the map and the Skybox though. You may need to reapply the skybox in your level editor. You can do so from the Level Settings option. Feel free to take a look if you wish~
That isnt the finished one modulator? or? Its lacking a lot of detail and light Big Grin
Edit: Don't get me wrong in this rant. I'm not trying to disregard your opinion, I am just expressing my design choices. Sorry if it sounds a bit condescending, offensive or communicated in a rather aggressive tone.

I can tell you right now there does not need to be much light P: the planet above does not emit much light into the room; it's a planet, not a sun. the only real light sources are the robot and the light above the far table. Who says an environment has to be bright?

In terms of detail, I know, it is fairly lacking, but I can never create enough detailing for a map/screenshot or showcase. I cannot envision much more going into this map. Who knows? Maybe some of the contents of the room which was interactable is now space junk, roaming freely... "eternal bliss amongst the stars. Kinda like poetry."

I could definitely add a few more (visible) decals and particle systems, but;
- There's enough decals in the room, at least from my perspective, to maintain a "clean" environment as most space/sci-fi environments boast a clean atmosphere and experience
- There's no air, so I cannot use smoke or similar particles to simulate much otherwise.

I'm happy with where it's at right now, so it is my submission, pretty much finished.
My entry, partially inspired by some of the environments in Alien: Isolation.

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