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Full Version: Soma Mod Test 2
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Friends project is not finished I even still try but I wanted to share with you
According to the old engine very very good a few pictures and video I share
Do not leave without comment I publish the finished version of the room soon

[Image: rRQbVN.jpg]
[Image: 7PkGbW.jpg]
[Image: PBqboN.jpg]
[Image: gy51AR.jpg]



Why cant HPL3 do pointlights with shadows... uff.
The furniture is nice tho. Good design :3 and i like the gold ship!
(10-14-2015, 05:53 PM)Filizitas Wrote: [ -> ]Why cant HPL3 do pointlights with shadows... uff.
The furniture is nice tho. Good design :3 and i like the gold ship!


Yes unfortunately no shading pointlight someone who knows the business
It can make it look nice
(10-16-2015, 05:34 AM)ussdarkstar Wrote: [ -> ]
(10-14-2015, 05:53 PM)Filizitas Wrote: [ -> ]Why cant HPL3 do pointlights with shadows... uff.
The furniture is nice tho. Good design :3 and i like the gold ship!


Yes unfortunately no shading pointlight someone who knows the business
It can make it look nice

Well, when making my own test map, I did discover that you can make use of light masks in HPL3, which basically only have lights emit in a set area. Can't guarantee it will be perfect for your needs, since the light masks are box shapes only, but still.
[/quote]
Well, when making my own test map, I did discover that you can make use of light masks in HPL3, which basically only have lights emit in a set area. Can't guarantee it will be perfect for your needs, since the light masks are box shapes only, but still.
[/quote]

light mask , light In certain areas amount
for shadow spotlight can use
Textures look a bit plastic
(10-19-2015, 02:10 PM)vanjavk Wrote: [ -> ]Textures look a bit plastic


Modern furnishings are new generation It is due to a color I spent a little more is needed to achieve I share soon..
New Video 03.12.2015




Main Menu Test


I'm liking the light switch stuff