10-23-2015, 02:14 PM
10-23-2015, 02:40 PM
I believe this is a problem with normals. You have to edit the material of the Amnesia assets and specify a normal map for it through the Material Editor. I'll have to look into the ones included with Amnesia's assets and see what is different about them (flipped or changed channels if I recall).
Aaron made a post about it in this thread: https://www.frictionalgames.com/forum/thread-30803.html
Aaron made a post about it in this thread: https://www.frictionalgames.com/forum/thread-30803.html
(09-25-2015, 09:14 AM)Aaron Wrote: [ -> ]Make sure you apply a normal map to your material, I have provided a small blank normal map in textures>technical I believe called blank.nrm. This should fix the problem.