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Full Version: Penumbra Overture to be open source
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Yay! that is great! Is Amnesia will use opengl 3.3/4.0? we could see some tessellation going on in that!
Looks like everyone wants to see something made from the engine, but other thing is that does anyone know how to do anything with/from the engine?
(05-12-2010, 11:14 PM)Scraper Wrote: [ -> ]Looks like everyone wants to see something made from the engine, but other thing is that does anyone know how to do anything with/from the engine?

considering the history of commercial game engines being open sourced, i'm gonna go with a pretty solid yes on this one...

i also saw on the wolfire blog they were suprised at the amount of contributions they recieved for lugaru on the first day of being opensourced.

while i'd qualify myself as a novice programmer, if nobody steps up to make an android port, i think i might just have to do some serious reading and figure out how to accomplish it.
(05-12-2010, 11:41 PM)AdrenalineJunky Wrote: [ -> ]
(05-12-2010, 11:14 PM)Scraper Wrote: [ -> ]Looks like everyone wants to see something made from the engine, but other thing is that does anyone know how to do anything with/from the engine?

considering the history of commercial game engines being open sourced, i'm gonna go with a pretty solid yes on this one...

I actually meant on this forum.
But if someone makes something from it, I'm interested to see what people have come up with.
(05-12-2010, 09:32 PM)Thomas Wrote: [ -> ]All will part of the open source package, however: HplHelper.exe and ParticleEditor.exe are in C#, so those would need some serious porting (rewriting more like it) to work with Linux / Mac.

It might work with mono: http://www.mono-project.com/Main_Page Wink

So when will the source code be ready? Is the countdown on the humble bundle page meant to be for the code release or just for the time remaining to buy the bundle?
Source is released!

SR_guy

Smile Great News!
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