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Full Version: C# or C++ for C# based software?
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A small poll to know if you guys want to port the MapEditor, ParticleViewer, HplHelper and ParticleEditor src code from c# to c++? I'm really bad with C#, tbh! Confused
I have a different reason, support for C# in my platform is at least tricky (and certainly nonexistent), so C++ would be really, really, nice.
Has anyone tried it under "Mono"??
Just wanna add that these programs are not that crucial, although the help out quite a bit at times (when creating assets). It is just basically programs for editing XML files though so should be simple to rewrite from scratch.

The MapEditor is a 2D editor so it is not very fancy or useful unless u wanna make a 2D game made up of tiles Smile
(05-14-2010, 09:22 PM)Thomas Wrote: [ -> ]The MapEditor is a 2D editor so it is not very fancy or useful unless u wanna make a 2D game made up of tiles Smile

Reminds me from the Fiend's map editor. Big Grin