02-21-2016, 11:19 AM
So, my question is, how increase sound when is activate jumpscare.
void Jumpscare1(string &in asParent, string &in asChild, int alState)
{
PlaySoundAtEntity("", "24_iron_maiden.snt", "Player", 10, false);
SetEntityActive("ceiling_doll_1", true);
AddTimer("", 2.5f, "JumpscareEntity_Gone");
}
I have this and in game almost I dont hear anything.
When i start this sound in deskop is good volume.
void Jumpscare1(string &in asParent, string &in asChild, int alState)
{
PlaySoundAtEntity("", "24_iron_maiden.snt", "Player", 10, false);
SetEntityActive("ceiling_doll_1", true);
AddTimer("", 2.5f, "JumpscareEntity_Gone");
}
I have this and in game almost I dont hear anything.
When i start this sound in deskop is good volume.